武器/道具 CGr BASnpR 适配UE5.0-5.6狙击步枪瞄准镜动画

Unreal插件信息
插件名称: CGr BASnpR
官网地址: https://www.fab.com/listings/236e631a-4204-4e42-9982-f64956d2f41b
版本: 5.0-5.6
解压密码:
引擎版本: UE5 
素材类型: 武器/道具












Description
This is not just a weapon model, the project contains all the necessary animations and logic to create your game.

One customizable sniper rifle, scope, laser/flashlight, compensator, and suppressor. Due to customization, you can get different views of weapons.

You can also customize the accuracy of the weapon.

This project uses a material layering system, so you can give your weapon a different look with different patterns. You can also change only a tint.

Raindrops appearing on weapons, procedural walking, character crouching, sliding, weapon deflection when the character approaches an object,

grenades: fragmentation, flashbang, and smoke, explosions, blinding, and concussion effects. Bullet projectiles are subject to gravity and do not fly off into infinity.

The enemy's damage system depends on the hit on the body parts. For example, a hit to the head leads to the death of the enemy with fewer hits than to the arm or leg.

Features:
One bolt-action sniper rifle and attachments.
Character Animation Blueprint for the basic display of Animation.
Materials and some sound setup.
Number of Meshes: 14 ( 2 SK, and 12 SM).
Collision: Yes. Custom.
Vertex Count: 274 - 16783 vertices per mesh.
LODs: Yes.
Animations: FP character has 38 Animations (Fire, Aim Down Sight, Idle, Reload, Full Reload, Run, Sprint, Jump, Walk, etc.)
The weapon has 12 Animations (Fire, Fire ADS, Reload, Full Reload, etc.)
As a bonus, the project has an animation of a frag grenade throw and an animation of a stun grenade throw.
As well as animation of weapon jamming. There is also a bipod animation for this weapon.
Number of Materials and Material Instances: 3 Material layers, 3 Master materials, 2 Post-process materials, 8 Material instances.
Number of Textures: 40 textures, 17 reticles, 16 patterns.
Texture Resolutions: 3 - 4096x4096, 4 - 2048x2048, 15 - 1024x2048, 11 - 1024x1024, 4 - 512x1024, 1 - 512x512, 1 - 200x200, 1 - 64x64.
Supported Development Platforms: Windows


描述
这不仅仅是一个武器模型,该项目还包含创建游戏所需的所有动画和逻辑。

一把可自定义的狙击步枪、瞄准镜、激光/手电筒、补偿器和消音器。通过自定义,您可以获得不同的武器视角。

您还可以自定义武器的精度。

该项目使用材质分层系统,因此您可以通过不同的图案赋予武器不同的外观。您也可以只更改颜色。

武器上出现的雨滴效果、程序化行走、角色蹲伏、滑行、角色接近物体时武器的偏转效果、

手榴弹:破片、闪光弹和烟雾、爆炸、致盲和震荡效果。子弹射弹受重力影响,不会飞向无限远。

敌人的伤害系统取决于击中敌人身体部位的次数。例如,击中头部会导致敌人死亡,击中次数比击中手臂或腿部要少。

特性:
一把栓动式狙击步枪及其配件。
角色动画蓝图,用于基本动画展示。
材质和一些音效设置。
网格数量:14(2 个 SK 和 12 个 SM)。
碰撞:支持。自定义。
顶点数:每个网格 274 - 16783 个顶点。
LOD:支持。
动画:FP 角色拥有 38 种动画(射击、瞄准、空闲、装填、完全装填、奔跑、冲刺、跳跃、行走等)。
该武器拥有 12 种动画(射击、瞄准射击、装填、完全装填等)。
作为额外奖励,该项目包含一个投掷破片手榴弹的动画和一个投掷眩晕手榴弹的动画。
以及武器卡壳的动画。此外,该武器还拥有一个双脚架动画。
材质和材质实例数量:3 个材质层,3 个主材质,2 个后处理材质,8 个材质实例。
纹理数量:40 个纹理,17 个标线,16 个图案。
纹理分辨率:3 - 4096x4096,4 - 2048x2048,15 - 1024x2048,11 - 1024x1024,4 - 512x1024,1 - 512x512,1 - 200x200,1 - 64x64。
支持的开发平台:Windows





作者 cg小白兔 发表于 4 小时前
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