Description
These are not just weapon models, the project contains all the necessary animations and logic to create your game.
Realistic shotguns with attachments. Contains example blueprints for assembly.
There are three different types of shotguns, holo sight, laser/flashlight, three kinds of choke, and a suppressor.
Each choke type gives a different angle of dispersion of the pellets from a gun.
This project uses a material layering system, so that you can give your weapon a different look with different patterns. You can also change only a tint.
Raindrops appearing on weapons, procedural walking, character crouching, sliding, weapon deflection when the character approaches an object,
grenades: fragmentation, flashbang, and smoke, explosions, blinding, and concussion effects. Bullet projectiles are subject to gravity and do not fly off into infinity.
The enemy damage system depends on the hit to the body parts. For example, a hit to the head leads to the death of the enemy with fewer hits than to the arm or leg.
说明
这些不仅仅是武器模型,该项目还包含创建游戏所需的所有动画和逻辑。
带附件的逼真霰弹枪。包含用于组装的示例蓝图。
有三种不同类型的霰弹枪、全息瞄准镜、激光/手电筒、三种卡口和一个抑制器。
每种阻塞类型都能从不同角度分散枪中的弹丸。
该项目使用了材料分层系统,因此您可以用不同的图案赋予武器不同的外观。您还可以只改变色调。
武器上出现雨滴、程序化行走、角色蹲下、滑动、角色接近物体时武器偏转、
手榴弹:碎片、闪光弹、烟雾、爆炸、致盲和震荡效果。子弹弹丸受重力影响,不会飞向无限远的地方。
敌人的伤害系统取决于击中的身体部位。例如,击中头部导致敌人死亡的次数比击中手臂或腿部的次数要少。
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