| 本帖最后由 cg小白兔 于 2024-10-30 14:05 编辑 
 
 
 
 Technical Details
 Features:
 Written Entirely in C++ with Components, No actor classes or interfaces
 Full Procedural Animation System
 Attachment system for all types of customization including characters
 Custom Physical Materials
 Magnified Scopes
 Simulated Scope Eye box
 Lights/Lasers
 Forward Grips
 Magnifiers
 Offset Mounts
 Range Finders
 Red Dots/Holograph Sights
 Changing Reticles
 Changing Reticle Brightness
 Night Vision
 Thermal Vision
 Muzzle Devices (such as suppressors and compensators)
 Firearm Collision Handling
 Much Much More that cannot even come close to fitting in this list!
 Code Modules:
 SKGAnimGraphNodes
 SKGAttachment
 SKGLightLaser
 SKGMuzzle
 SKGOptic
 SKGOptional - Can be ignored
 SKGPhysicalMaterialModule
 SKGProceduralAnim
 SKGProjectile
 SKGRangeFinder
 SKGShooterFramework
 SKGShooterFrameworkCore
 SKGShooterFrameworkEditor
 SKGStats
 SKGStock
 Number of Blueprints: In Example Project
 Number of C++ Classes: 41
 Network Replicated: Yes
 Supported Development Platforms: Win64, MacOS, Linux, SteamVR, Oculus
 Supported Target Build Platforms: Win64, MacOS, Linux, SteamVR, Oculus
 
 
 技术细节
 特点
 完全用 C++ 编写,使用组件,没有演员类或接口
 完整的程序动画系统
 用于所有类型定制(包括角色)的附件系统
 自定义物理材料
 放大镜
 模拟瞄准镜眼框
 灯光/激光器
 前握把
 放大镜
 偏移支架
 测距仪
 红点/全息瞄准镜
 更换视网膜
 改变视网膜亮度
 夜视仪
 热成像
 枪口装置(如抑制器和补偿器)
 火器碰撞处理
 还有很多很多,无法一一列举!
 代码模块:
 SKGAnimGraphNodes
 附件
 SKGLightLaser
 枪口
 SKGOptic
 SKGOptional - 可忽略
 物理材料模块
 物理材料模块
 弹丸
 SKGRangeFinder
 SKGShooterFramework
 SKGShooterFrameworkCore
 射击框架编辑器
 SKGStats
 SKG 库存
 蓝图数量: 示例项目中
 C++ 类的数量 41
 网络已复制: 是
 支持的开发平台: Win64、MacOS、Linux、SteamVR、Oculus
 支持的目标构建平台:Win64、MacOS、Linux、SteamVR、Oculus Win64、MacOS、Linux、SteamVR、Oculus
 
 
 
 
 
 |