着色/阴影 Simply Sharp - Post-processing Sharpening for URP 1.0后期处理效果

Unity插件信息
插件名称: Simply Sharp - Post-processing Sharpening for URP
插件官网: https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/simply-sharp-post-processing-sharpening-for-urp-325937
版本: 1.0
解压密码:
素材类型: 着色/阴影


Simply Sharp is an easy to use post-processing effect designed specifically for Unity's Universal Render Pipeline (URP). Easily integrate powerful, customizable sharpening into your scenes to bring out fine details, enhance image quality, and add a professional polish to your visuals.

Key Features
Native URP Integration
Implemented as a Renderer Feature and driven by Render Graph, ensuring seamless, optimized integration with your URP projects. Simply add it to your URP Renderer, and you're ready to go!

Volume Component Control
Adjust sharpening parameters directly within your Post-Processing Volumes for intuitive, scene-specific adjustments and easy blending.

Unsharp Masking Algorithm
Utilizes the industry-standard Unsharp Masking technique, a highly effective and visually pleasing method for enhancing edge contrast and bringing out latent detail without introducing harsh artifacts.

High-Quality Kawase Blur
Employs a performant and visually smooth Kawase blur for the underlying blur pass, ensuring excellent results as part of the unsharp masking process.

Contrast Threshold
Prevent over-sharpening in low-contrast areas and minimize noise amplification. Set a minimum contrast level to ensure sharpening is applied only where it truly enhances details, not noise.

Intensity Slider
Precisely control the strength of the sharpening effect, allowing for subtle enhancements or more pronounced, crisp visuals.

Artist-Friendly Workflow
Quick to set up and easy to tweak, making it an invaluable tool for artists and developers looking to add that final layer of visual fidelity.



Simply Sharp是一种易于使用的后处理效果,专为Unity的通用渲染管道(URP)设计。轻松地将强大的、可定制的锐化功能集成到您的场景中,以显示精细的细节,提高图像质量,并为您的视觉效果增添专业的修饰。

主要特点
本地URP集成
作为渲染器功能实现,由渲染图驱动,确保与URP项目无缝、优化的集成。只需将其添加到URP渲染器中,即可开始使用!

音量分量控制
直接在后处理体积内调整锐化参数,以实现直观的、特定场景的调整和轻松的混合。

锐化掩模算法
采用行业标准的Unsharp Masking技术,这是一种高效且视觉上令人愉悦的方法,可以增强边缘对比度,并在不引入粗糙伪影的情况下展现出潜在的细节。

高品质Kawase Blur
在底层模糊过程中使用高性能且视觉平滑的Kawase模糊,确保作为去锐化遮罩过程的一部分获得出色的效果。

对比度阈值
防止在低对比度区域过度锐化,并尽量减少噪声放大。设置最小对比度级别,以确保仅在真正增强细节而非噪声的地方应用锐化。

强度滑块
精确控制锐化效果的强度,实现微妙的增强或更明显、更清晰的视觉效果。

艺术家友好的工作流程
设置快速,易于调整,使其成为希望添加最后一层视觉保真度的艺术家和开发人员的宝贵工具。



作者 cg小白兔 发表于 昨天 11:23
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