着色/阴影 【更新】VolFx - VFX Toolkit 2.8.3 URP镜头后处理特效

Unity插件信息
插件名称: VolFx - VFX Toolkit (Post Processing, Timeline Tracks, Shaders, Tools)
插件官网: https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/volfx-vfx-toolkit-post-processing-timeline-tracks-shaders-tools-300643
版本: 2.8.3
解压密码:
素材类型: 着色/阴影

















• VolFx is a customizable multi-post-processing toolkit featuring over 20 high-quality fullscreen effects, selective application, and full integration with Unity's Timeline ⊹・‧⁺
Build complex visual pipelines and scene logic with ease — VolFx gives you the tools to design, animate, and control post-processing directly in your timeline.

• The collection includes about unique 20+ effects half of which are high quality and have artistic value in themselves, the rest are smaller. Classic effects that extend the functionality of familiar ones for selective use or in general (look demos and screens).

• Asset includes ScreenFx timeline animation tracks that can be used to work with post processing and smoothly control game states at runtime as well as create popular effects like flashing shakes and time dilation.

• VolFx is an ultimative framework for creating effects and extending the possibilities of graphic visualisation to a new level that can apply effects selectevly and process custom textures.

Providing convenient tools for this purpose in the form of Timeline Tacks and controlling post-processing modules.

• The modular approach and core allows you to write custom effects, apply PostProcessing chain to different sources and objects, controlling all this through scene Volumes.


• VolFx是一个可定制的多后处理工具包,拥有20多种高质量的全屏效果,支持选择性应用,并与Unity的时间线完全集成 ⊹・‧⁺
轻松构建复杂的视觉流程和场景逻辑——VolFx为您提供直接在时间线上设计、设置动画和控制后期处理的工具。
• 该系列包含约20多种独特的效果,其中一半质量上乘,本身具有艺术价值,其余则规模较小。这些经典效果扩展了常见效果的功能,可供选择性使用或普遍使用(查看演示和屏幕)。
• 该资源包含ScreenFx时间线动画轨迹,可用于后期处理,在运行时流畅控制游戏状态,并创建流行效果,如闪烁抖动和时间膨胀。
• VolFx是一个终极框架,用于创建特效并将图形可视化的可能性提升到一个新水平,能够有选择地应用特效并处理自定义纹理。
为此目的,我们提供了Timeline Tacks形式的便捷工具,并控制了后处理模块。
• 模块化方法和核心允许您编写自定义效果,将后处理链应用于不同的源和对象,并通过场景体积来控制所有这些。




作者 cg小白兔 发表于 昨天 16:23
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