Description
Glitter Shader is a stylized emissive shader for Unreal Engine 5.4 and above. The material functions included generate medium to large size glitter procedurally and then use emissive to simulate sparkle and shine.
Features
Material functions included to:
Create a glitter material to use as an Overlay Material.
Add glitter to an existing material as a material layer.
Add glitter to an existing material by merging material attributes.
Glitter is generated procedurally using Voronoi 3D noise.
The shape of each glitter is a small dot.
Generate glitter in Local 3D Space (independent of UVs)
Generate glitter in UV Space (for skinned mesh such as characters).
Change the size and amount of glitter.
Change the brightness and sparkliness of glitter.