| 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 Rigged with Epic skeleton with extra bones.
 Extra bones included for hair and cloth. (hair_r1, hair_r2, hair_r3, hair_r4 / hat_bandage_l1, hat_bandage_l2, hat_bandage_l3 / belt_bandage, belt_bandage1, belt_bandage2)
 Animations retarget in Unreal Engine.
 Physics is enabled: for hair and cloth.
 Facial expressions are included (Apple blendshapes, compatible with Live Link Face).
 Separated modular character parts.
 Nude body also added.
 You can recolor parts of the character.
 4K Clothing (Albedo, Normal, Occlusion+Metallic+Roughness, ID)
 4K Accessories (Albedo, Normal, Occlusion+Metallic+Roughness, ID)
 4K Hat (Albedo, Normal, Occlusion+Metallic+Roughness, ID)
 4K Head (Albedo, Normal, Occlusion+Metallic+Roughness)
 4K Body (Albedo, Normal, Occlusion+Metallic+Roughness)
 4K Eyes (Albedo, Normal, Occlusion+Metallic+Roughness)
 4K Mouth (Albedo, Normal, Occlusion+Metallic+Roughness)
 4K Hair (Albedo, Alpha, Root, Depth, ID)
 4K Sword (Albedo, Normal, Occlusion+Metallic+Roughness)
 1K Eyelashes (Albedo/Alpha)
 Include materials/materials functions/material Instances
 FULL
 Verts 81309
 Edges 165459
 Faces 84489
 Tris 141656
 SWORD
 Verts 2326
 Edges 4770
 Faces 2461
 Tris 4607
 NUDE BODY
 Verts 26398
 Edges 77243
 Faces 50884
 Tris 50884
 Read More
 技术细节
 Rigged: (Yes)
 Rigged to Epic skeleton: (Yes)
 If rigged to the Epic skeleton, IK bones are included: (Yes)
 Animated: (No) Demo
 Number of characters: 1
 Vertex counts of characters: 81309
 Number of Materials and Material Instances: 17 + 12 MF
 Number of Textures: 38
 Texture Resolutions: (4096x4096, 1024x1024)
 Supported Development Platforms:
 Windows: (Yes)
 Mac: (Yes)
 Documentation: No
 Extra bones included for hair and cloth. (hair_r1, hair_r2, hair_r3, hair_r4 / hat_bandage_l1, hat_bandage_l2, hat_bandage_l3 / belt_bandage, belt_bandage1, belt_bandage2)
 
 
 配有史诗骨骼和额外骨骼。
 包括头发和布料的额外骨骼。(hair_r1, hair_r2, hair_r3, hair_r4 / hat_bandage_l1, hat_bandage_l2, hat_bandage_l3 / belt_bandage, belt_bandage1, belt_bandage2)
 在虚幻引擎中重定向动画。
 启用了物理特性:头发和布料。
 包含面部表情(Apple blendshapes,与 Live Link Face 兼容)。
 分离的模块化角色部件。
 还添加了裸体。
 你可以为角色的某些部分重新着色。
 4K 服装(反照率、正常、闭塞+金属+粗糙度、ID)
 4K 配件(反照率、正常、闭塞+金属+粗糙度、ID)
 4K 帽子(反照度,正常,闭塞+金属+粗糙度,ID)
 4K 头(反照度,正常,闭塞+金属+粗糙度)
 4K 身体(反照度,正常,闭塞+金属+粗糙度)
 4K 眼睛(反照度,正常,闭塞+金属+粗糙度)
 4K 嘴巴(反照率,正常,闭塞+金属+粗糙度)
 4K 头发(反照率、阿尔法、根、深度、ID)
 4K 剑(反照率、正常、闭塞+金属+粗糙度)
 1K 睫毛(反照率/阿尔法值)
 包括材质/材质功能/材质实例
 全部
 顶点 81309
 边缘 165459
 面 84489
 三角形 141656
 刃
 文字 2326
 边缘 4770
 面 2461
 特里斯 4607
 裸体
 肢体 26398
 边缘 77243
 面 50884
 特里斯 50884
 更多信息
 技术细节
 操纵: 是
 装配至史诗骨骼:(是)
 如果按史诗骨骼装配,则包含 IK 骨头: 是
 动画:(否) 演示
 角色数量 1
 角色顶点数: 81309
 材料和材料实例数: 17 + 12 MF 17 + 12 MF
 纹理数量 38
 纹理分辨率:(4096x4096、1024x1024)
 支持的开发平台:
 视窗:(是)
 Mac: (是)
 文档 无
 包含用于头发和布料的额外骨骼。(hair_r1, hair_r2, hair_r3, hair_r4 / hat_bandage_l1, hat_bandage_l2, hat_bandage_l3 / belt_bandage, belt_bandage1, belt_bandage2)
 
 
 
 
 
 
 
 |