本帖最后由 微笑的猫 于 2023-12-6 16:08 编辑  
 
 
 
Stylized Water 2系列索引 
 
Stylized Water 2 1.0.9  下载链接 
Stylized Water 2 1.1.1  下载链接 
Stylized Water 2 1.1.4  下载链接 
Stylized Water 2 1.1.7  下载链接 
Stylized Water 2 1.1.8b  下载链接 
Stylized Water 2 1.1.9  下载链接 
Stylized Water 2 1.2.0  下载链接 
Stylized Water 2 1.3.0  下载链接 
Stylized Water 2 1.3.1  下载链接 
Stylized Water 2 1.5.0  下载链接 
Stylized Water 2 1.5.5  下载链接 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Highly customizable to suit your art direction through various parameters. This package focuses on providing artistic freedom, rather than a realistic water simulation. Easy to use and self-documented 
 
The successor to the original Stylized Water Shader asset, widely adopted since 2016. Now re-imagined from the ground up for the Universal Render Pipeline. 
 
Rather than being PBR-based, a custom lighting model offers direct control over color and light/environment reflections. All while retaining support for dynamic lighting and all of Unity's lighting features. 
 
Shading features: 
• Deep, shallow and horizon color controls 
• Intersection foam effect with other objects, based on scene-depth or vertex colors 
• Unlit/simple and advanced shading modes 
• Adjustable surface foam 
• GPU-driven, layered wave animations 
• Animated caustics in shallow water 
• Translucency rendering from all light types 
• Flat shading mode (low poly look) 
• Planar reflections (excluding VR) 
• Separate control over environment- and sun reflections 
• Sparkles based on normal map 
• Refraction, distorts objects behind the water surface 
• UV- or world-projected tiling (seamless water) 
• Vertex color support to control foam, fog and wave height 
• Transparency mask to hide the water inside objects such as boats 
• River mode for spline meshes (created using other tools) 
• Distance normals (tiling reduction) 
 
Technical features: 
• Clean material UI with tooltips and notifcations 
• Simple and Advanced shading modes 
• Tessellation support, dynamically subdivides triangles (adaptive & distance-based) 
• C# API to read the wave height/normal. Integration for Dynamic Water Physics 2 
• Water Grid component, creates water tiles which can follow a specific transform 
• Utility to create subdivided plane/circle mesh assets 
 
Includes: 
• Tropical beach demo scene 
• Several pre-configured water materials 
• Unique foam and normal map textures 
• Set of particle effects, designed for gameplay and environment enhancement (flipbooks with normal maps) 
 
可通过各种参数高度定制以适应你的艺术方向。这个软件包的重点是提供艺术自由,而不是真实的水模拟。易于使用和自我记录 
最初的风格化水着色器资产的后继者,自2016年以来被广泛采用。现在为通用渲染管线从头开始重新设计。 
与其说是基于PBR的,不如说是一个自定义的照明模型提供了对颜色和光线/环境反射的直接控制。同时保留了对动态照明和Unity所有照明功能的支持。 
 
阴影功能。 
- 深层、浅层和地平线颜色控制 
- 基于场景深度或顶点颜色,与其他物体相交的泡沫效果。 
- 非照明/简单和高级阴影模式 
- 可调整的表面泡沫 
- GPU驱动的、分层的波浪动画 
- 浅水区的动画浮雕效果 
- 所有光线类型的半透明性渲染 
- 平坦的着色模式(低多边形外观) 
- 平面反射(不包括VR)。 
- 对环境和太阳反射的单独控制 
- 基于法线图的闪光 
- 折射,扭曲水面后的物体 
- UV-或世界投影的平铺(无缝水)。 
- 支持顶点颜色来控制泡沫、雾气和波浪高度 
- 透明度遮罩,隐藏物体内部的水,如船。 
- 花键网格的河流模式(用其他工具创建)。 
- 距离法线(减少瓦片)。 
 
技术特点。 
- 带有工具提示和通知的简洁材料UI 
- 简单和高级着色模式 
- 支持嵌片,动态细分三角形(自适应和基于距离)。 
- 读取波浪高度/正常值的C# API。动态水物理2的集成 
- 水网组件,创建可以遵循特定变换的水砖。 
- 创建细分的平面/圆形网格资产的工具 
 
包括。 
- 热带海滩演示场景 
- 几个预先配置的水体材料 
- 独特的泡沫和法线贴图纹理 
- 一套粒子效果,为游戏和环境增强而设计(带法线图的翻页)。 
 
 
 
 
 
 
    
    
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