角色/动画 【更新】Magica Cloth 2 2.0.4 布模拟系统

Unity插件信息
插件名称: Magica Cloth 2
插件官网: https://assetstore.unity.com/packages/tools/physics/magica-cloth-2-242307
版本: 2.0.4
解压密码:
素材类型: 角色/动画











What is MagicaCloth2 ?
MagicaCloth2 is a cloth simulation system that can be used with both Transform and Mesh.
With this asset you can swing anything on your character!
It works fast with Unity's DOTS (Data-Oriented Technology Stack).
It doesn't affect the rendering pipeline at all and doesn't require any special shaders.
It became Version2 by adding improvements from the previous Ver1.x.
System optimization integrates all components into one, eliminating the need for that cumbersome pre-build (Create button).
New collision features such as edge collision, backstop, and self-collision are also added.
However, it is not compatible with Ver1.x.

Features
Unity DOTS (Data-Oriented Technology Stack) for fast cloth-simulation
Works on all platforms except WebGL
Available for both Transform and Mesh
Achieve 2.5D behavior that combines 2D-like movement while maintaining physically realistic movement
Available in all BuildRP/URP/HDRP render pipelines
No dedicated shaders required
Easy and intuitive interface for quick setup
Time manipulation such as slow and stop
Point / Edge based collision
Self-collision and mutual collision
Penetration measure (Backstop by normal line)
Normal adjustment function
Full support for run-time builds
With full source code

Improvements from Ver1
Eliminate pre-build (eliminate Create button)
Remove PhysicsManager
Remove RenderDeformer/VirtualDeformer
Integrate components into one
Greatly simplified parameters
Significant improvements in vertex painting
Specify vertex painting by texture
Doesn’t store subassets in Prefabs

Required
Unity2021.3.16(LTS) higher
Burst 1.8.1 or higher
Collections 1.4.0 or higher
* The Burst and Collections packages are installed automatically.


什么是MagicaCloth2?
MagicaCloth2是一个布的模拟系统,可以与变形和网格一起使用。
有了这个资产,你可以在你的角色上摆动任何东西
它与Unity的DOTS(面向数据的技术栈)一起快速工作。
它完全不影响渲染管线,也不需要任何特殊的着色器。
它通过增加以前的Ver1.x的改进而成为Version2。
系统优化将所有的组件整合为一体,消除了那种繁琐的预构建(创建按钮)的需要。
还增加了新的碰撞功能,如边缘碰撞、逆止和自我碰撞。
但是,它与Ver1.x不兼容。

特点
Unity DOTS(面向数据的技术栈)用于快速布景模拟
除WebGL外,可在所有平台上使用
可用于变换和网格
实现2.5D行为,结合了类似2D的运动,同时保持物理上真实的运动。
可用于所有BuildRP/URP/HDRP渲染管线
不需要专门的着色器
简单而直观的界面,可快速设置
时间操作,如慢速和停止
基于点/边缘的碰撞
自相碰撞和相互碰撞
渗透测量(通过法线逆止)。
法线调整功能
完全支持运行时构建
具有完整的源代码

与Ver1相比的改进
取消预构建(取消创建按钮)
删除物理管理器
删除RenderDeformer/VirtualDeformer
将组件整合为一体
极大地简化了参数
显著改善顶点绘制
通过纹理指定顶点绘制
不在Prefabs中存储子资产

需要
Unity2021.3.16(LTS)以上版本
Burst 1.8.1或更高版本
收藏1.4.0或更高版本
* Burst和Collections软件包会自动安装。






作者 cg小白兔 发表于 2023-3-13 13:35:04
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