| 本帖最后由 微笑的猫 于 2023-12-6 16:07 编辑 
 
 
 Stylized Water 2系列索引
 
 Stylized Water 2 1.0.9  下载链接
 Stylized Water 2 1.1.1  下载链接
 Stylized Water 2 1.1.4  下载链接
 Stylized Water 2 1.1.7  下载链接
 Stylized Water 2 1.1.8b  下载链接
 Stylized Water 2 1.1.9  下载链接
 Stylized Water 2 1.2.0  下载链接
 Stylized Water 2 1.3.1  下载链接
 Stylized Water 2 1.4.0  下载链接
 Stylized Water 2 1.5.0  下载链接
 Stylized Water 2 1.5.5  下载链接
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 Highly customizable to suit your art direction through various parameters. This package focuses on providing artistic freedom, rather than a realistic water simulation. Easy to use and self-documented
 
 The successor to the original Stylized Water Shader asset, widely adopted since 2016. Now re-imagined from the ground up for the Universal Render Pipeline.
 
 Rather than being PBR-based, a custom lighting model offers direct control over color and light/environment reflections. All while retaining support for dynamic lighting and all of Unity's lighting features.
 
 Shading features:
 • Deep, shallow and horizon color controls
 • Intersection foam effect with other objects, based on scene-depth or vertex colors
 • Unlit/simple and advanced shading modes
 • Adjustable surface foam
 • GPU-driven, layered wave animations
 • Animated caustics in shallow water
 • Translucency rendering from all light types
 • Flat shading mode (low poly look)
 • Planar reflections (excluding VR)
 • Separate control over environment- and sun reflections
 • Sparkles based on normal map
 • Refraction, distorts objects behind the water surface
 • UV- or world-projected tiling (seamless water)
 • Vertex color support to control foam, fog and wave height
 • Transparency mask to hide the water inside objects such as boats
 • River mode for spline meshes (created using other tools)
 • Distance normals (tiling reduction)
 
 Technical features:
 • Clean material UI with tooltips and notifcations
 • Simple and Advanced shading modes
 • Tessellation support, dynamically subdivides triangles (adaptive & distance-based)
 • C# API to read the wave height/normal. Integration for Dynamic Water Physics 2
 • Water Grid component, creates water tiles which can follow a specific transform
 • Utility to create subdivided plane/circle mesh assets
 
 Includes:
 • Tropical beach demo scene
 • Several pre-configured water materials
 • Unique foam and normal map textures
 • Set of particle effects, designed for gameplay and environment enhancement (flipbooks with normal maps)
 
 
 可通过各种参数高度定制以适应你的艺术方向。这个软件包的重点是提供艺术自由,而不是真实的水模拟。易于使用和自我记录
 
 最初的风格化水着色器资产的后继者,自2016年以来被广泛采用。现在为通用渲染管线从头开始重新设计。
 
 与其说是基于PBR的,不如说是一个自定义的照明模型提供了对颜色和光线/环境反射的直接控制。同时保留了对动态照明和Unity所有照明功能的支持。
 
 阴影功能。
 - 深层、浅层和地平线颜色控制
 - 基于场景深度或顶点颜色,与其他物体相交的泡沫效果。
 - 非照明/简单和高级阴影模式
 - 可调整的表面泡沫
 - GPU驱动的、分层的波浪动画
 - 浅水区的动画浮雕效果
 - 所有光线类型的半透明性渲染
 - 平坦的着色模式(低多边形外观)
 - 平面反射(不包括VR)。
 - 对环境和太阳反射的单独控制
 - 基于法线图的闪光
 - 折射,扭曲水面后的物体
 - UV-或世界投影的平铺(无缝水)。
 - 支持顶点颜色来控制泡沫、雾气和波浪高度
 - 透明度遮罩,隐藏物体内部的水,如船。
 - 花键网格的河流模式(用其他工具创建)。
 - 距离法线(减少瓦片)。
 
 技术特点。
 - 带有工具提示和通知的简洁材料UI
 - 简单和高级着色模式
 - 支持嵌片,动态细分三角形(自适应和基于距离)。
 - 读取波浪高度/正常值的C# API。动态水物理2的集成
 - 水网组件,创建可以遵循特定变换的水砖。
 - 创建细分的平面/圆形网格资产的工具
 
 包括。
 - 热带海滩演示场景
 - 几个预先配置的水体材料
 - 独特的泡沫和法线贴图纹理
 - 一套粒子效果,为游戏和环境增强而设计(带法线图的翻页)。
 
 
 
 
 
 
 
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