| 本帖最后由 微笑的猫 于 2023-12-20 13:26 编辑 
 
 
 Stylized Water 2系列索引
 
 Stylized Water 2 1.0.9  下载链接
 Stylized Water 2 1.1.1  下载链接
 Stylized Water 2 1.1.4  下载链接
 Stylized Water 2 1.1.7  下载链接
 Stylized Water 2 1.1.8b  下载链接
 Stylized Water 2 1.1.9  下载链接
 Stylized Water 2 1.2.0  下载链接
 Stylized Water 2 1.3.0  下载链接
 Stylized Water 2 1.3.1  下载链接
 Stylized Water 2 1.4.0  下载链接
 Stylized Water 2 1.5.0  下载链接
 Stylized Water 2 1.6.0  下载链接
 
 
 
 
 
 
 
 
 
 
 
 
 
 Highly customizable to suit your art direction through various parameters. This package focuses on providing artistic freedom, rather than a realistic water simulation. Easy to use and self-documented
 
 The successor to the original Stylized Water Shader asset, widely adopted since 2016. Now re-imagined from the ground up for the Universal Render Pipeline.
 
 Rather than being PBR-based, a custom lighting model offers direct control over color and light/environment reflections. All while retaining support for dynamic lighting and all of Unity's lighting features.
 
 Shading features:
 • Deep, shallow and horizon color controls
 • Intersection foam effect with other objects, based on scene-depth or vertex colors
 • Unlit/simple and advanced shading modes
 • Adjustable surface foam
 • GPU-driven, layered wave animations
 • Animated caustics in shallow water
 • Translucency rendering from all light types
 • Flat shading mode (low poly look)
 • Planar reflections (excluding VR)
 • Separate control over environment- and sun reflections
 • Sparkles based on normal map
 • Refraction, distorts objects behind the water surface
 • UV- or world-projected tiling (seamless water)
 • Vertex color support to control foam, fog and wave height
 • Transparency mask to hide the water inside objects such as boats
 • River mode for spline meshes (created using other tools)
 • Distance normals (tiling reduction)
 
 Technical features:
 • Clean material UI with tooltips and notifcations
 • Simple and Advanced shading modes
 • Tessellation support, dynamically subdivides triangles (adaptive & distance-based)
 • C# API to read the wave height/normal. Integration for Dynamic Water Physics 2
 • Water Grid component, creates water tiles which can follow a specific transform
 • Utility to create subdivided plane/circle mesh assets
 
 Includes:
 • Tropical beach demo scene
 • Several pre-configured water materials
 • Unique foam and normal map textures
 • Set of particle effects, designed for gameplay and environment enhancement (flipbooks with normal maps)
 
 
 可通过各种参数进行高度定制,以适应您的艺术方向。本软件包侧重于提供艺术自由度,而非逼真的水模拟。易于使用,自带文档
 自 2016 年以来被广泛采用的原始 "风格化水着色器 "资产的继承者。现在,它针对通用渲染管道从头开始重新设计。
 自定义照明模型不再基于 PBR,而是直接控制颜色和光线/环境反射。同时还保留了对动态光照和所有 Unity 光照功能的支持。
 
 阴影功能:
 - 深、浅和地平线颜色控制
 - 基于场景深度或顶点颜色与其他对象的交集泡沫效果
 - 无光照/简单和高级阴影模式
 - 可调节的表面泡沫
 - GPU 驱动的分层波浪动画
 - 浅水中的焦散动画
 - 所有光线类型的半透明渲染
 - 平面着色模式(低多边形外观)
 - 平面反射(不包括 VR)
 - 单独控制环境反射和太阳反射
 - 基于法线贴图的火花
 - 折射,扭曲水面后的物体
 - UV 或世界投影平铺(无缝水面)
 - 顶点颜色支持,可控制泡沫、雾气和波浪高度
 - 透明遮罩可隐藏船只等物体内部的水体
 - 针对样条网格(使用其他工具创建)的河流模式
 - 距离法线(减少平铺)
 
 技术特点
 - 带有工具提示和通知的简洁材质用户界面
 - 简单和高级着色模式
 - 支持细分网格,动态细分三角形(自适应和基于距离的细分网格)
 - 读取波高/法线的 C# 应用程序接口。集成动态水物理 2
 - 水网格组件,可创建遵循特定变换的水纹块
 - 创建细分平面/圆形网格资产的实用工具
 
 包括
 - 热带海滩演示场景
 - 多种预配置的水材质
 - 独特的泡沫和法线贴图纹理
 - 一组粒子特效,专为游戏和环境增强而设计(带法线贴图的翻页本)
 
 
 
 
 
 
 
 
 
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