场景&道具 Simple LOD 1.6 - 提升效能的专用插件

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Requires Unity 4.6.0 or higher.

Merge skinned and non-skinned meshes.
Create atlases.
Remove hidden triangles.
Decimate meshes.
Create LOD levels with 1 or 2 mouse clicks.

Recognize this problem?
You downloaded a model. It looks great, but is way too heavy for it's purpose.

SimpleLOD fixes this problem in a very easy way: By merging skinned and non-skinned meshes, by baking atlases and by generating the LOD meshes for you. Your GameObject is operational with just a few mouse clicks.

Merge meshes - 合并网格
Bake atlases - 烘焙图集
Remove hidden triangles - 移除隐藏的三角面
Generate LOD levels - 产生LOD的层级
Reduce triangles - 降低三角面数量
Reduce draw calls - 降低DrawCall


Supports skinned meshes
Can run in background

The name "SimpleLOD" only refers to how easy it is to use it. There is nothing "Simple" about it's functionality or it's performance.



SimpleLOD does a pretty good job at reducing the triangles in your meshes and it combines meshes and sub meshes to reduce draw calls. Depending on the complexity and shape of the original mesh, the end result may have less than half the triangles with no visible changes. When you ramp up the compression for higher LOD levels, the reduction goes much further than that. Up close you may notice differences, but when viewed from the distance that goes with the LOD level, the model will still look great. It is recommended to play with the compression levels for optimal results.

Baking a texture atlas for your merged gameobject has suddenly become a very easy process as well. Simply drag & drop materials or textures and the atlas gets baked on the spot. In the background it creates identical atlases for normal maps, specular maps, etc.

There are many mesh combine packages, many mesh decimators and many atlas baking packages, but SimpleLOD combines this all in 1 product and....."
- it produces very good compression results,
- bakes atlases for normal maps,
- supports skinned meshes,
- support models bigger than 64K vertices,
- runs entirely inside Unity (no external services),
- has all C# source code included (no dll)
- and can be used at runtime (also in background thread) as well as in the editor.

With SimpleLOD you can have an avatar model, apply several clothes meshes to it, add non-skinned meshes to the bones (like weapons or a helmet), combine it all into 1 skinned mesh, bake atlases and generate decimated meshes for LOD levels.

Of course the end result would still be better when you model everything by hand. But not everyone is a master 3D modeler and sometimes models are procedurally created at runtime. This package is for those people that want an easy solution for a complex problem.






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作者 zl3388 发表于 2016-9-9 15:09:47

yoyocyhsieh

謝謝分享好資源
學習中
发表于 2016-9-10 08:56:12

a8412107

终于有可以回复了。
发表于 2016-12-8 15:14:50

ynj1988

好东西!!!谢谢楼主分享
发表于 2016-12-11 15:30:05

leaf_yan

unity效能真的不好
发表于 2016-12-12 13:32:11

kencc

看起来不错,谢谢
发表于 2017-1-6 15:37:21

%E5%B0%8F%E5%AE%87%E6%AE%BF%E4%B8%8B

精简专用?我写了一个,精简的面数一直达不到理想的效果,不知道这个怎样
发表于 2017-1-6 16:15:27

linyujian

正好需要,试试
发表于 2017-1-6 20:29:51

%E6%B2%A1%E4%BB%80%E4%B9%88%E6%94%BB%E5%87%BB

终于有可以回复了。
发表于 2017-1-12 15:01:22

weyson

謝謝分享好資源
发表于 2017-2-10 12:00:13

dqaria


好东西!!!谢谢楼主分享
发表于 2017-3-14 14:02:24

icyace

adaeadaeadaeadaeadaeadaeadaeadaeadaeadaeadaeadae
发表于 2017-3-15 12:25:34

budweiser

好东西!!!谢谢楼主分享
发表于 2017-3-17 21:57:35

snakelenas

找了好久好久,希望能用,谢谢楼主
发表于 2017-3-20 07:59:35

lfj200411

支持一下楼主
发表于 2017-4-3 15:55:29

gonghui


謝謝分享
发表于 2017-4-3 23:56:11

gonghui


謝謝分享
发表于 2017-4-4 01:00:28

liaoxin

谢谢楼主的无私奉献!!!
发表于 2017-4-12 16:57:28

marsdk001

thank you very much
发表于 2017-4-17 09:43:33

p920793

我很感激
发表于 2017-4-17 09:51:52
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