DMXmotion is a system of blueprints that enable changing character animations and animation rate speeds from any DMX lighting console. It enables a lighting designer or lighting programmer to store lighting looks and related character animations into the same cue, which can be very convenient for programming lighting previews or creating virtual music events that include animated characters.
To use it, you need to organize animations into a blendspace. DMXmotion provides DMX control of the horizontal and vertical axes of a blendspace as a way to change animations from the lighting console.
It works with all skeleton meshes, from typical Unreal Engine mannequins to Mixamo characters and Metahumans.
A basic understanding of DMXplugin settings and blendspace animation is necessary to use this asset.
Features:
Blueprints for control of the blendspace animation using the DMX protocol
GDTF file for easy patching.
XML personality files for GrandMA 2 and.2 consoles
A DMX stream from an external console can be recorded by Take Recorder and used in Sequencer.
Number of Blueprints: 4
Input: DMX lighting console
Network Replicated: No
Supported Development Platforms:
Windows: Yes
Mac: Yes
DMXmotion是一个蓝图系统,可以从任何DMX照明控制台更改角色动画和动画速率速度。它使灯光设计师或灯光程序员能够将灯光外观和相关角色动画存储到相同的线索中,这对于编程灯光预览或创建包含动画角色的虚拟音乐事件非常方便。
要使用它,您需要将动画组织到一个混合空间中。DMXmotion提供了混合空间的水平和垂直轴的DMX控制,作为从照明控制台更改动画的一种方式。
它适用于所有骨架网格,从典型的虚幻引擎人体模型到Mixamo角色和超人类。
对DMXplugin设置和blendspace动画的基本理解是使用此资产所必需的。
特点:
使用DMX协议控制混合空间动画的蓝图
GDTF文件,便于修补。
的XML个性文件。2游戏机
来自外部控制台的DMX流可以由录音机记录并在Sequencer中使用。
蓝图数量:4
输入:DMX照明控制台
网络复制:否
支持的开发平台:
Windows:是的
麦克:是的
|