This set of materials and textures is built with a wide variety of platforms in mind. They can be used with or without tessellation, the height map, AO, etc. The master materials and instances are all made so you can easily adjust them, as needed.
All materials have a color, roughness, ambient occlusion, height, and normal map textures.
The textures can be adjusted between 32 and 4096 max resolutions (currently set to 2048 for ease of use and mobile requirements), and the material instances have parameters for all textures, color hue, roughness, normal strength, height distance, and tessellation amount.
这套材质和纹理的构建充分考虑了各种平台的需求。它们可以与曲面细分、高度贴图、环境光遮蔽等功能一起使用,也可以单独使用。所有主材质和实例都经过精心制作,您可以根据需要轻松调整。
所有材质都包含颜色、粗糙度、环境光遮蔽、高度和法线贴图纹理。
纹理的最大分辨率可在 32 到 4096 之间调整(目前为方便使用和满足移动设备要求,设置为 2048),材质实例包含所有纹理的参数,包括色调、粗糙度、法线强度、高度距离和曲面细分数量。
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