Adds a particle image control to your UI Toolkit library.
This asset is part of the UI Bundle
Right-click > UI > Particle Image > done
No coding skills required. No extra cameras or layers needed.
Familiar Workflow
It's all done within a UI Image´s geometry. So anything you can do with a normal UI element you can do with these particles too. It works just like the default Unity particle system. In fact it uses the default particles system in the back.
Dynamic Particle Origins (UI or World objects)
Simply drag in your transform and the particles will start spawning from there. - OR - Animate the origin by using the Position attributes.
Animated Preview in Edit Mode
See how your particles behave while you are designing your UI.
Works in all Canvas modes
Screen Space Overlay, Screen Space Camera and World Space
No custom shaders used
It works in any render pipeline (URP, HDRP, Built-In).
Examples & Documentation
Check out Kamgam/UGUIParticles/Examples. The attractor and progress bar shown in the video are included in the demos.
Full Source Code
I publish this asset with full source code because as a developer I know how annoying it is to not have source code access. If you like it then please remind others to purchase the plugin. Don't just copy and paste it everywhere. Thank you
Supports Unity 2021.3+, 2022, 2023, Unity 6, ... LTS
If you have issues with a Unity version then please try upgrading to the most recent LTS before asking support.
为您的UI工具包库添加粒子图像控件。
此资源属于UI资源包
右键点击 > UI > 粒子图像 > 完成
无需编程技能。无需额外摄像机或图层。
熟悉的工作流程
所有操作均在UI图像几何体内部完成。因此,任何常规UI元素能实现的效果,这些粒子同样适用。其运作原理与Unity默认粒子系统完全一致,实际上后台正是调用默认粒子系统。
动态粒子源(UI或世界对象)
只需拖入变换对象,粒子便会从该位置开始生成。- 或 - 通过位置属性动画化生成点
编辑模式下动态预览
设计UI时实时观察粒子行为
兼容所有画布模式
屏幕空间叠加、屏幕空间摄像机及世界空间模式
无需自定义着色器
支持任意渲染管线(URP/HDRP/内置管线)
示例与文档
请查阅 Kamgam/UGUIParticles/Examples。视频中展示的吸引器和进度条均包含在演示项目中。
完整源代码
作为开发者,我深知无法访问源代码的困扰,因此本资源附带完整源代码。若您喜欢本插件,请提醒他人购买,切勿随意复制粘贴。感谢支持
兼容Unity 2021.3+、2022、2023、Unity 6及... LTS版本
若遇到特定Unity版本问题,请先升级至最新LTS版本再联系支持。
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