Description
This product is a plugin for Unreal Engine that allows you to customize various settings and features of the engine in game. You can change the graphics API, enable or disable ray tracing, nanite, global illumination, shadows, reflections, anti-aliasing, and other post-process effects. You can also switch between different shader models and feature levels to optimize your game performance. This plugin gives you more control and flexibility over the visual quality and performance of your Unreal Engine projects.
Technical details
Engine User Settings Features for UE5:
Change graphics API between DirectX 11, DirectX 12 and Vulkan in game.
Enable raytrace or performance mode features like fortnite does changing Shader Model / Feature Level in game.
Change Global Illumination method or simply disable it.
Enable or disable Megalights.
Change Shadow method.
Change Reflection method or simply disable it.
Change Antialising method or simply disable it.
Enable or disable Nanite.
Change some postprocess features as Bloom, AO, Lens Flares and Motion Blur.
Shader compilation.
Auto save
Code Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor etc.))
EngineUserSettings(Runtime)
Number of Blueprints: 3
Number of C++ Classes: 2
Network Replicated: No
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
描述
本产品是虚幻引擎 (UE5) 的插件,允许您自定义游戏中引擎的各种设置和功能。您可以更改图形 API,启用或禁用光线追踪、纳米粒子、全局照明、阴影、反射、抗锯齿和其他后期处理效果。您还可以在不同的着色器模型和功能级别之间切换,以优化游戏性能。此插件可让您更灵活地控制虚幻引擎项目的视觉质量和性能。
技术细节
UE5 的引擎用户设置功能:
在游戏中在 DirectX 11、DirectX 12 和 Vulkan 之间切换图形 API。
启用光线追踪或性能模式功能,就像《堡垒之夜》在游戏中更改着色器模型/功能级别一样。
更改全局照明方法或直接禁用它。
启用或禁用超光效 (Megalights)。
更改阴影方法。
更改反射方法或直接禁用它。
更改抗锯齿方法或直接禁用它。
启用或禁用纳米粒子。
更改一些后期处理功能,例如 Bloom、AO、镜头眩光和运动模糊。
着色器编译。
自动保存
代码模块:(请包含每个插件模块及其模块类型(运行时、编辑器等)的完整列表)
引擎用户设置(运行时)
蓝图数量:3
C++ 类数量:2
网络复制:否
支持的开发平台:Windows
支持的目标构建平台:Windows
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