代码插件 Ultimate Interaction Manager 虚幻5.6可复制交互管理器

Unreal插件信息
插件名称: Ultimate Interaction Manager
官网地址: https://www.fab.com/listings/547a0913-87b0-4e8e-8d38-f6e5bb8bacd9
版本: 5.6
解压密码:
引擎版本: UE5 
素材类型: 代码插件










Description
Ultimate Interaction Manager is a component-based, replicated interaction manager and it will allow you to convert any actor into an intractable. There are a lot of settings to customize for your needs. Automatically added dynamic markers with a widget pool, customizable icons, and a point of interest system.

Different types of interaction handling will allow you to create any type of interaction for any actor and any kind of situation. There are callbacks for interaction targets to handle interaction results at runtime.

The interaction system is completely replicated on the server side with multiple network handling methods. The only thing you have to do is replicate the cosmetics for the interaction target.

Technical details
Features:
Fully Replicated Components
Dynamic And Fully Customizable Markers With Widget Pool
Easy-To-Use Component-Based
Different Type Of Interactions, Results, and Network Handling Based On Your Needs
Input: Keyboard, Mouse
Network Replicated: YES
Supported Development Platforms:
Windows: Yes
Mac: Yes
Important/Additional Notes: Assets Are Not Included That Are Shown In The Video And In-Game Pictures.
The Enhanced Input Plugin provided by Epic Games is required in order to asset work as in the demo.


描述
Ultimate Interaction Manager 是一款基于组件的可复制交互管理器,它允许您将任何 Actor 转换为难以处理的 Actor。它提供丰富的自定义设置,以满足您的需求。它通过控件池自动添加动态标记、可自定义的图标和兴趣点系统。

它提供不同类型的交互处理,允许您为任何 Actor 和任何情境创建任何类型的交互。此外,它还提供了针对交互目标的回调函数,用于在运行时处理交互结果。

该交互系统在服务器端完全复制,并支持多种网络处理方法。您只需复制交互目标的外观即可。

技术细节
功能:
完全复制的组件
带有控件池的动态且完全可自定义的标记
基于组件的易用性
根据您的需求提供不同类型的交互、结果和网络处理
输入:键盘、鼠标
网络复制:是
支持的开发平台:
Windows:是
Mac:是
重要/补充说明:视频和游戏内图片中显示的资源不包含在内。
需要 Epic Games 提供的增强输入插件才能像演示版中那样使用资源。





作者 cg小白兔 发表于 昨天 09:16
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