代码插件 Universal Camera v2.19 虚幻UE5.6-5.5通用相机

Unreal插件信息
插件名称: Universal Camera v2.19
官网地址: https://www.fab.com/listings/5a3a096c-787f-4cb5-9d1c-98d847ec5d76
版本: 5.6-5.5
解压密码:
引擎版本: UE5 
素材类型: 代码插件












Description
The Universal Camera is a flexible camera that can be used in a wide variety of games and architectural visualization.

Technical details
Features:
Quickly Enable / Disable features during runtime
Control Movement / Offset / Rotation / Zoom
Movement & Zoom Scaling
Location / Offset / Rotation / Zoom Constraints / Quickly set the boundaries in your level
Terrain Height Adaptation
Edge Scrolling
Precise Mouse Drag
Rotate Around Pivot
Screen Sliding
Lag for smooth Movement / Offset / Rotation / Zoom
Async Traveling Functions
Placeholder Cameras to jump to target viewpoint
Follow Actor
Get the ideal Location and Zoom to get the focus view of an Actor depending on your Rotation
Save & Load
A ton of settings to get the behavior that you want
Override some of the functions to implement your own logic
Code Modules:
Runtime
Number of C++ Classes: 1
Supported Development Platforms: Win64 (Ask me if you want to see more platforms).
Supported Target Build Platforms: Win64 (Ask me if you want to see more platforms).


描述
通用相机是一款灵活的相机,可用于各种游戏和建筑可视化。

技术细节
功能:
运行时快速启用/禁用功能
控制移动/偏移/旋转/缩放
移动和缩放比例
位置/偏移/旋转/缩放约束/快速设置关卡边界
地形高度自适应
边缘滚动
精确鼠标拖动
绕枢轴旋转
屏幕滑动
延迟以实现平滑的移动/偏移/旋转/缩放
异步移动功能
占位符摄像机用于跳转到目标视点
跟随Actor
获取理想的位置和缩放比例,以便根据旋转获得Actor的焦点视图
保存和加载
大量设置以实现所需的行为
重写部分函数以实现您自己的逻辑
代码模块:
运行时
C++类数量:1
支持的开发平台:Win64(如果您想查看更多平台,请咨询我)。
支持的目标构建平台:Win64(如果您想查看更多平台,请问我)。




作者 cg小白兔 发表于 9 小时前
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