着色/阴影 【更新】Anime Cel Shader URP 3.1.0卡通着色器

Unity插件信息
插件名称: Anime Cel Shader URP
插件官网: https://assetstore.unity.com/packages/vfx/shaders/anime-cel-shader-urp-259864
版本: 3.1.0
解压密码:
素材类型: 着色/阴影














Compatibility:
Base Shaders (Unity 2021, 2022, 2023 and Unity 6 Compatible):
Anime Shader v3 (Only Unity 6 Compatible)
Anime Shader v2
Outline (Desktop and Separate WebGL version available)
the webGL version has basic features only
Triplanar
Free add-on Features:
Metals Shader (v2) - Unity 2022, and Unity 6 Compatible
Reflection Probe in scene is required for reflections
Glass Shader (1.9.0) - Unity 2022 & Unity 6 Compatible
Unity6 requires enabling Compatibility Mode (Render Graph) in File->Project Settings -> Graphics

Key Features:
Anime Cel Shader v2 (Core Toon Shader)
Customizable shading color and cel ramp smoothness for precise toon-style shading
Rim lighting and ambient self-lighting to enhance depth and stylization
Emission mask support for glowing effects
Emission color support for changing the color from the original texture
Normal map support for detailed surfaces
Outline Shader (Stylized Ink Outlines)
Customizable outline color & thickness for bold, anime-style strokes
Dynamic outline control with auto-shrink, growth, and distance sensitivity
Optimized for performance in real-time rendering
Metal Shader (Stylized Metallic Surfaces)
Metal texture layering for enhanced surface details
Customizable metallic & smoothness properties for unique reflections
Adjustable rotation and offsets to fine-tune metal textures
Cel shading integration for a consistent anime look


兼容性:
基础着色器(兼容 Unity 2021、2022、2023 和 Unity 6):
Anime Shader v3(仅兼容 Unity 6)
Anime Shader v2
Outline(提供桌面版和单独的 WebGL 版本)
WebGL 版本仅包含基本功能
Triplanar
免费附加功能:
Metals Shader (v2) - 兼容 Unity 2022 和 Unity 6
场景中需要使用反射探针才能实现反射
Glass Shader (1.9.0) - 兼容 Unity 2022 和 Unity 6
Unity 6 需要在“文件”->“项目设置”->“图形”中启用兼容模式(渲染视图)

主要功能:
Anime Cel Shader v2(核心卡通着色器)
可自定义着色颜色和 Cel Ramping 平滑度,实现精准的卡通风格着色
边缘照明和环境自发光可增强深度和风格化
支持自发光遮罩,打造发光效果
支持自发光颜色,可更改原始纹理的颜色
支持法线贴图,打造细致的表面
轮廓着色器(风格化墨水轮廓)
可自定义轮廓颜色和粗细,打造大胆的动漫风格笔触
动态轮廓控制,具有自动收缩、增长和距离敏感度
针对实时渲染性能进行了优化
金属着色器(风格化金属表面)
金属纹理分层,增强表面细节
可自定义金属和平滑度属性,打造独特的反射效果
可调节旋转和偏移,以微调金属纹理
卡通渲染集成,打造一致的动漫外观





作者 cg小白兔 发表于 7 小时前
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