These Birds will walk and hop to random Ground Targets taking breaks to feed. They will run then fly away from any Actor with an Enemy Tag. Once in the air they will fly to random Sky Targets (for an adjustable amount of time) after which they will return to the ground. Birds also now comes with Perching behavior. Easy setup, just drag some Sky Targets, Perch Targets and Ground Targets into your level, and the birds will take care of the rest. You can also play as a bird with all walking and flying functionality.
Birds v3.5 Includes:
• (3) rigged and animated Bird skeletal meshes (Crow, Pigeon, and Seagull)
• (87) Animations
• (6) Animation Blueprints
• (3) Character Blueprints with 1 Parent Class
• (2) Game modes (Play as the Enemy character, and Play as a Bird)
• (3) Drag and Drop NPC Birds (Crow, Pigeon, and Seagull)
• AI Controller, Behavior Tree, Backboard setup
• High resolution textures (4K) and materials
• Physics Assets
• LOD’s
• Single trace obstacle avoidance
• Bird Sounds
• Ragdoll on hit
这些鸟儿会行走和跳跃到随机的地面目标上,并会停下来觅食。它们会跑开,然后飞离任何带有敌人标签的Actor。飞到空中后,它们会飞向随机的天空目标(飞行时间可调整),之后返回地面。鸟儿现在还具备栖息行为。设置简单,只需将一些天空目标、栖息目标和地面目标拖到你的关卡中,剩下的就交给鸟儿处理了。你也可以扮演一只拥有所有行走和飞行功能的鸟儿。
Birds v3.5 包含:
• (3) 已绑定并可动画的鸟类骨骼网格(乌鸦、鸽子和海鸥)
• (87) 动画
• (6) 动画蓝图
• (3) 包含 1 个父类的角色蓝图
• (2) 游戏模式(扮演敌方角色和扮演鸟类)
• (3) 拖放式 NPC 鸟类(乌鸦、鸽子和海鸥)
• AI 控制器、行为树、背板设置
• 高分辨率纹理 (4K) 和材质
• 物理资源
• LOD(细节层次)
• 单迹避障
• 鸟鸣声
• 击中时布娃娃
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