角色/动画 Learned Motion Matching 1.0人物移动过渡效果

Unity插件信息
插件名称: Learned Motion Matching
插件官网: https://assetstore.unity.com/packages/tools/animation/learned-motion-matching-312510
版本: 1.0
解压密码:
素材类型: 角色/动画












This asset generates realistic and smooth transitions for basic humanoid locomotion.

Key Features:
Natural, Fluid Movement: Achieve smooth, weight-shifted motion with no foot sliding or abrupt animation changes like in State Machine animations. The customizable kNN classifier balances between fast, responsive transitions and realistic movements.

Waypoint Navigation: With an advanced Distance Matching system, powered by a Greedy Algorithm, your characters can follow custom-defined paths with precision. Loop waypoints effortlessly and adjust the speed to control how your character interacts with the environment.

Upper Body Customization: Bring hand interactions to life! Using Inverse Kinematics (IK), your characters can dynamically hold, grasp, or manipulate objects with realistic hand poses. Customize hand weights, fine-tune motions, and create complex finger movements with ease.

Effortless Setup: Designed for all humanoid characters, with a one-click setup process and comprehensive documentation to get you up and running in no time.
Dependencies:
Learned Motion Matching requires the Animation Rigging and Sentis package from the package manager.

Limitations:
Locomotion Only: The package is focused solely on basic human locomotion; advanced moves like jumping or vaulting are not included.
No Specialized Motions: Custom movements, such as limping or skipping, require external data and it is not included in this package.
Requires Sentis Version 1.3 which is an older version of Sentis.
Research:
This asset implements the SSIGRAPH technical paper <Taming Diffusion Probabilistic Models for Character Control>.

Citation:
Chen, R., Shi, M., Huang, S., Tan, P., Komura, T., & Chen, X. (2024, April 23). Taming diffusion probabilistic models for character control. arXiv.org. https://arxiv.org/abs/2404.15121

该资产可为基础人形角色提供真实流畅的移动过渡效果。

核心功能:
自然流畅的动作:实现无脚部滑动或突兀动画切换的平滑重心转移动作,与状态机动画形成鲜明对比。可定制的kNN分类器在快速响应的过渡效果与真实动作之间实现平衡。

路径导航:借助基于贪心算法的先进距离匹配系统,角色可精准跟随自定义路径移动。轻松循环路径点并调整速度,以控制角色与环境的互动方式。

上肢自定义:让手部互动栩栩如生!通过反向运动学(IK),角色可动态握持、抓取或操作物体,呈现真实的手部姿势。可自定义手部重量、微调动作,并轻松创建复杂的指尖动作。

轻松设置:专为所有类人角色设计,支持一键式设置流程,并提供全面的文档指南,助您快速上手。
依赖项:
学习动作匹配功能需要从包管理器中安装动画绑定和Sentis包。

限制:
仅限行走:该包专注于基本人类行走动作,不包含跳跃或翻越等高级动作。
无专用动作:自定义动作(如跛行或跳跃)需要外部数据,且未包含在此包中。
需使用 Sentis 1.3 版本,该版本为较旧版本。





作者 cg小白兔 发表于 7 小时前
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