本帖最后由 cg小白兔 于 2025-8-5 09:09 编辑
The animation set includes 112 usable animations.
4 Idle :Idle and crouch, including crouch in and out animations.
4 Dodge: Ground 4-way dodge.
13 Jump: in place, double, forward, back,and super Jump available for sprinting.
4 Turn :Two-way 90-degree and 180-degree turning animations.
27 Move:includes walking, running, crouch walking, sprinting, and sprint in and out animations.
6 Block:Block in and out, countering, and being Breach, Idle and hit.
3 Buff:in,loop,and out.
2 Switch: Used for weapon deployment and retrieval state switch animations.
1 Dead
22 Hit:Includes standing hit, weakened state, knockdown, and grounded state animations, along with their respective recovery animations.
26 Attack:3 ground combos, 1 sprint attack, and the remaining part for air attacks.
动画包包含112个可用动画。
4 闲置:闲置和蹲下,包括蹲下进入和退出动画。
4 闪避:地面四向闪避。
13 跳跃:原地跳跃、双跳、向前跳跃、向后跳跃,以及可用于冲刺的超级跳跃。
4 转身:双向90度和180度转身动画。
27 移动:包括行走、奔跑、蹲伏行走、冲刺,以及冲刺进入和退出动画。
6 格挡:格挡进入和退出、反击,以及被突破、闲置和击中状态。
3 增益:进入、循环和退出。
2 切换:用于武器部署和回收状态切换动画。
1 死亡
22 击中:包括站立击中、虚弱状态、击倒和地面状态动画,以及相应的恢复动画。
26 攻击:3个地面连击、1个冲刺攻击,剩余部分用于空中攻击。
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