角色/动画 【更新】Retarget Pro - Humanoid Baker 1.0.4导出通用动画重定向功能

Unity插件信息
插件名称: Retarget Pro - Humanoid Baker
插件官网: https://assetstore.unity.com/packages/tools/animation/retarget-pro-humanoid-baker-317248
版本: 1.0.4
解压密码:
素材类型: 角色/动画


This tool is built upon and requires Retarget Pro from the Unity Asset Store. You must purchase and import Retarget Pro before using this tool.

Original Product provides retargeting features that exports generic animation (not Humanoid).

Built on it, this tool maintains the full advantages of Unity's Humanoid animation system by providing Humanoid Baker (Any->Humanoid) to export Humanoid Animation.

The you will be ready to go with Avatar masks, muscle control and human ik ..

Key Advantages
Preserves Humanoid Animation Features:Fully compatible with Unity's animation layers, masks, and other Humanoid-specific features
Transfer Socket(Weapon/Attachements) Animation:Automatically transfers weapon attachments and socket retargetd-animations between different humanoid models
Save your life from manual re-rigging ( due to mismatch bone orientation)
Streamlined Workflow:Eliminates the need for external 3D modeling software. All happens in Unity!
One-Step Solution:Direct transfer of both humanoid animations and auxiliary bone animations in a single process
Technical Considerations

Humanoid Bone Mapping:Core humanoid animations benefit from Unity's automatic Avatar mapping system
Auxiliary Bone Handling:Non-humanoid bones (weapons, props, etc.) maintain their animation data with fixed bone paths in the target model
Optimal Use Case:Ideal for projects requiring frequent animation retargeting while preserving complex prop animations and maintaining Humanoid system benefits



此工具基于Unity Asset Store中的Retarget Pro构建,并需要该工具。在使用此工具之前,您必须购买并导入Retarget Pro。
原始产品提供了导出通用动画(非人形)的重定向功能。
在此基础上,该工具通过提供Humanoid Baker(Any->Humanoid)导出Humanoid animation,保持了Unity的Humanoid动画系统的全部优势。
你将准备好使用阿凡达面具、肌肉控制和人类ik。.

主要优势
保留人形动画功能:与Unity的动画层、遮罩和其他人形特定功能完全兼容
传输插座(武器/附件)动画:在不同的人形模型之间自动传输武器附件和插座重定向动画
避免手动重新装配(由于骨骼方向不匹配)
简化的工作流程:无需外部3D建模软件。一切都发生在团结中!
一步式解决方案:在单个过程中直接传输人形动画和辅助骨骼动画
技术考虑

人形骨骼映射:核心人形动画受益于Unity的自动头像映射系统
辅助骨骼处理:非人形骨骼(武器、道具等)在目标模型中使用固定的骨骼路径来维护其动画数据
最佳用例:非常适合需要频繁动画重定向的项目,同时保留复杂的道具动画并保持人形系统的优势



作者 cg小白兔 发表于 昨天 11:42
您需要登录后才可以回帖 登录 | 立即注册
cg小白兔

关注0

粉丝0

发布9965

热门作品推荐
glow
Concert Hall Interior Environment 适配UE
glow
【更新】Horror Prison 1.1恐怖海洋岛屿监
glow
【更新】All In 1 3D-Shader 1.7
glow
【更新】Animal Controller (Malbers Chara
glow
【更新】Ragdoll Animator 2 1.0.4.0
glow
【更新】VertExmotion 1.10.7着色器的软体
glow
【更新】Fast Volumetric Blob Shadows 1.4
glow
【更新】Toon Suburban Pack 1.0.4
glow
【更新】Game Kit Controller - Shooter Me
glow
【更新】Better Mesh - Mesh Preview & Ful