PBR材质 写实悬崖扫描岩石海滩纹理Large Coastal Cliff Scan Collection PBR





















































The cliffs were scanned in neutral lighting conditions, decimated, and with PBR Materials for easier use.
All pictures were rendered in Cycles with displacement and adaptive subdivision.

Up to 16K materials:
Albedo
Roughness
Normal
Displacement
Ambient Occlusion
Vegetation Mask for scattering

Model Information:
24.000 - 150.000 Triangles
.blend
.obj
.fbx
4K & 8K Texture Packed Blender File with Asset Browser Support

Asset List
4 Large Coastal Cliffs
2 Big Cliff Formations
1 Beach with Rocks
1 Small Ground Cliff
1 Small Rock Group

I would recommend using the 8K texture variant if possible. It looks for most renders the same. The 16K textures need a lot of GPU memory and RAM.
All cliffs, beaches, and rocks in this pack were scanned with photogrammetry at the coast of the Atlantic Ocean in Spain.
*The ocean and vegetation in the preview pictures are not included

这些悬崖在中性光照条件下进行了扫描,被摧毁,并使用了PBR材料以便于使用。
所有图片都是在具有位移和自适应细分的循环中渲染的。

高达16K的材料:
反照率
粗糙度
正常的
取代
环境遮挡
植被散射口罩

型号信息:
24000-150000个三角形
.混合物
.obj
.fbx
支持资源浏览器的4K和8K纹理打包搅拌机文件

资产列表
4个大型海岸悬崖
2个悬崖地层
1岩石海滩
1小地面悬崖
1小岩集团

如果可能的话,我建议使用8K纹理变体。它看起来大多数渲染都是一样的。16K纹理需要大量的GPU内存和RAM。
这个包中的所有悬崖、海滩和岩石都是在西班牙大西洋海岸用摄影测量法扫描的。
*预览图片中的海洋和植被不包括在内



作者 cg小白兔 发表于 12 小时前
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