NOTE: Deferred Night Vision relies on Deferred Lighting to work (will not work on forward or light pre-pass)
Deferred Night Vision takes advantage of Deferred Rendering using the Universal Render Pipeline in Unity 6 to simulate a physically accurate night vision effect on a camera.
Unlike other night vision effects, Deferred Night Vision does not require any light/visible pixels to work, as it uses the Diffuse G-Buffer texture to reconstruct an accurate image.
Deferred Night Vision is highly performant, and should run on newer mobile devices.