编辑器拓展 【更新】Terrain Grid System 2 19.4

Unity插件信息
插件名称: Terrain Grid System 2
插件官网: https://assetstore.unity.com/packages/tools/terrain/terrain-grid-system-2-244921
版本: 19.4
解压密码:
素材类型: 编辑器拓展


TGS2 is here! With multi-tile terrain support and dozens of new features and improvements across the asset. Built upon the robustness of previous TGS, this new major upgrade is a must-have for 2D and 3D grid generation. Read what's new here.

Terrain Grid System 2 is an advanced grid generator and territory/cell highlighter with powerful features for both Terrain and 2D grids.
- Are you working on a strategy or RTS game and want to quickly highlight cells under some units or show territories under control?
- Do you wish to allow the player choose a destination over a terrain?
- Or do you simply want an interactive grid over any terrain or mesh?
This is the perfect asset for that!

**Key Features**
- Easy to use. Add Terrain Grid System script to your terrain, gameobject or group of objects to instantly attach and configure the grid. Or drag & drop the prefab to use it in stand-alone mode (no terrain mode).
- Configurable, fully interactive and fast grid generation, including Voronoi tessellation, box/squared, rectangular and hexagonal types.
- Compatible with Unity standard terrain (single and multi-tile), mesh-based terrains or any gameobject with a mesh.
- Change visibility, color or texture of cells from Unity editor with the integrated grid editor.
- Produces highly optimized grid mesh with reduced vertex count.
- Two levels of regions: cells and territories.
- Fastest selectable and highlighting system for both cells and territories.
- Coloring and fade out support for both cells and territories.
- A* Pathfinding for boxed and hexagonal grids with customizable cell weights and obstacles. Also support for units that occupy more than one cell (minimum clearance option).
- Easily define blocking cells or assign cells to different groups (zones, obstacles, custom navigatable paths, ...)
- Get neighbours or cells in range according to crossing cost, max steps or cell group masks
- LOS (Line of Sight) functions.
- Easy rectangle selection of cells.
- Different positioning options for best mesh adaptation to the terrain, including scaling and positioning inside terrain boundaries, maximum terrain slope, minimum altitude, ...
- Control the visibility of individual cells using API or alpha texture mask.
- Define territories using a color texture or the embedded grid editor!
- Supports multiple grids in the scene as well as multiple grids per terrain.
- More than 25 demo scenes included with useful sample code!

** Technical Features **
- Can work alone (as planar grid), with Unity terrain and mesh based terrains.
- Supports one or more grids per standard Unity terrain object.
- Works with orthographic and perspective cameras.
- Compatible with Built-in, URP and HDRP pipelines.
- Extensive API (C#) for controlling and managing the grid, including selectable cells/territories, finding neighbours and merging cells.
- Full source code included (C#).

Related assets:
- Terrain Grid System 2 is included in the Ultimate Bundle.


TGS2 来了!TGS2 支持多瓦片地形,并对整个资产进行了数十项新功能和改进。这款新的重大升级版建立在之前 TGS 的稳健性基础之上,是 2D 和 3D 网格生成的必备工具。点击这里了解新功能。

Terrain Grid System 2 是一款先进的网格生成器和领地/单元格高亮器,具有适用于地形和 2D 网格的强大功能。
- 您是否正在制作一款战略或 RTS 游戏,并希望快速突出显示某些单位下的单元格或显示控制下的领土?
- 您想让玩家在地形上选择目的地吗?
- 或者您只是想在任何地形或网格上显示交互式网格?
这就是您所需要的完美工具!

**主要功能**
- 易于使用。将地形网格系统脚本添加到您的地形、游戏对象或对象组中,即可立即附加和配置网格。或拖放预制件,以独立模式使用(无地形模式)。
- 可配置、完全交互式的快速网格生成,包括沃罗诺网格、方框/正方形、矩形和六边形。
- 兼容 Unity 标准地形(单瓦和多瓦)、基于网格的地形或任何带有网格的游戏对象。
- 通过集成的网格编辑器,在 Unity 编辑器中更改单元格的可见性、颜色或纹理。
- 生成高度优化的网格,减少顶点数。
- 两级区域:单元和区域。
- 为单元和区域提供最快的可选和高亮系统。
- 支持单元格和区域的着色和淡出。




作者 cg小白兔 发表于 昨天 15:42
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