GraphQL queries can be executed over a HTTP or a Websocket connection and the JSON result can be read directly from the Query object as a JSON variable or the result can be mapped to a structured set of GameObjects.
With Real-Time subscription it's the best fit for multi player games and the Metaverse. It supports Queries, Mutations and Subscriptions for real time updates. And it automatically re-subscribes Subscriptions if the WebSocket connection got lost.
Also works with AWS AppSync and Real-Time Subscriptions.
Works on all major platforms, Desktop, iOS, Android, HoloLens, WebGL, ...
This package includes all sources of the GraphQL for Unity package!
And it has additional Unity Objects for the OPC UA over GraphQL Open-Source Automation Gateway and for the SIEMENS WinCC Unified GraphQL.
Create amazing 3D HMIs for your machines and factories with this connection to your factory data. This package gives you access to OPC UA data provided by the Open-Source Automation Gateway based on a GraphQL HTTP or Websocket connection and also to data from the SIEMENS WinCC Unified GraphQL Server.
It supports OPC UA browsing and can create Unity GameObjects for the OPC UA nodes, so that the data can be accessed in a simple way in Unity. You can read and write OPC UA values, subscriptions are also supported.
Add this OPC UA Automation Gateway interface to your scene, browse OPC UA nodes and subscribe to OPC UA variables. The Unity GameObjects are automatically updated with the current values from the factory.
Note: The OPA UA connection only works with the Open-Source Automation Gateway.
GraphQL查询可以通过HTTP或Websocket连接执行,JSON结果可以作为JSON变量直接从Query对象读取,也可以将结果映射到一组结构化的GameObjects。
通过实时订阅,它最适合多人游戏和Metaverse。它支持查询、修改和订阅以进行实时更新。如果WebSocket连接丢失,它会自动重新订阅订阅。
也适用于AWS AppSync和实时订阅。
适用于所有主要平台,桌面、iOS、Android、HoloLens、WebGL。..
此包包括GraphQL for Unity包的所有源代码!
它还为OPC UA over GraphQL开源自动化网关和西门子WinCC统一GraphQL提供了额外的Unity对象。
通过与工厂数据的连接,为您的机器和工厂创建令人惊叹的3D HMI。此软件包允许您访问基于GraphQL HTTP或Websocket连接的开源自动化网关提供的OPC UA数据,以及来自西门子WinCC统一GraphQL服务器的数据。
它支持OPC UA浏览,可以为OPC UA节点创建Unity游戏对象,以便在Unity中以简单的方式访问数据。您可以读取和写入OPC UA值,也支持订阅。
将此OPC UA自动化网关接口添加到您的场景中,浏览OPC UA节点并订阅OPC UA变量。Unity游戏对象会自动更新为出厂时的当前值。
注意:OPA UA连接仅适用于开源自动化网关。
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