Supercharge your behavior trees with 7 powerful, plug-and-play sensory systems. The Senses Pack gives your AI agents the ability to dynamically perceive and respond to their environment in both 2D and 3D worlds.
Included Senses
Distance: Detect proximity to objects
Luminance: React to light intensity (great for stealth or horror games)
Sound: Hear footsteps, gunshots, or environmental cues
Surface: Sense different materials like wood, metal, or grass
Temperature: Detect temperature zones and daily/seasonal shifts
Tracer (Smell): Track trails like scent, blood, or magical residue
Visibility: Determine line-of-sight with smart vision logic
Behavior Tree Tasks Included
Can Detect Object
Can Detect Surface
Follow Trace Trail (requires Movement Pack)
Get Sensor Amount
Is Within Range
Each task is cleanly coded, fully documented, and built for easy integration with your custom logic. Whether you're building stealth mechanics, animal behavior, security systems, or complex enemy AI, this pack gives you the tools to make your agents feel alive and aware.
Performance-Ready & Extensible
Designed for both 2D and 3D Unity projects
Uses GameObject-based workflow
Leverages Unity Job System and Burst Compiler where appropriate for optimized performance
Fully modular and built to grow
使用 7 种功能强大、即插即用的感官系统为您的行为树增添动力。感官包可让您的人工智能代理在 2D 和 3D 世界中动态感知和响应环境。
包含的感官
距离 检测物体的远近
亮度: 对光照强度做出反应(非常适合隐身或恐怖游戏)
声音 听到脚步声、枪声或环境提示音
表面: 感知不同的材料,如木材、金属或草地
温度 检测温度区域和每日/季节变化
追踪(嗅觉): 追踪气味、血液或魔法残留物等痕迹
可见度 利用智能视觉逻辑确定视线
行为树任务包括
可检测物体
可探测表面
跟踪轨迹(需要运动包)
获取传感器数量
是否在范围内
每个任务的编码都非常简洁,文档齐全,可与您的自定义逻辑轻松集成。无论您是要构建隐身机制、动物行为、安全系统,还是复杂的敌人 AI,该工具包都能为您提供工具,让您的特工感觉自己是活的,是有知觉的。
性能就绪、可扩展
专为 2D 和 3D Unity 项目设计
使用基于游戏对象的工作流程
在适当的地方利用 Unity 作业系统和 Burst 编译器来优化性能
完全模块化,可扩展
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