脚本/功能 VR Bullet Time Teleporter 1.0

Unity插件信息
插件名称: VR Bullet Time Teleporter
插件官网: https://assetstore.unity.com/packages/tools/vr-bullet-time-teleporter-71490
版本: 1.0
解压密码:
素材类型: 脚本/功能
















VR Bullet Time Teleporter is the perfect type of movement for fast-paced, high intensity games. Shooters are a great example of the type of game you would want this movement in. If your game is more slow paced you can simply turn off the slow motion effect and use it as a normal teleporter. I originally heard that a locomotion system similar to this was used in a DOOM VR demo at QuakeCon. I wanted to try it out so I created my own and found it VERY pleasing to use. The slow motion gives players a moment to decide where to move in an otherwise split-second decision making situation. The quick, smooth transition to your destination gives a very natural, satisfying feeling that you don't get from instant teleportation.

I made this asset with cusomizability in mind and gave it an easy to use interface. Every game is different and I want anyone to be able to utilize this asset. No matter the Scale of your game, the environment, or color scheme, this asset will work for you. Here are some of the components you can adjust according to your needs:
- Slow motion intensity
- Which Layers to interact with
- Tags including OR excluding travel
- Which controller button activates movement
- Bloom intensity during movement
- Maximum angle of surface's to travel to
- The range of the movement
- Optional cooldown on movement
- Optional minimum distance to travel
- How quickly the arc drops off
- The number of points drawing the arc
- The Texture of the arc points and cursor
- The shape of the arc points and cursor


VR Bullet Time Teleporter 是快节奏、高强度游戏的完美动作类型。射击类游戏就是一个很好的例子。如果你的游戏节奏较慢,你只需关闭慢动作效果,将其作为普通的传送器使用即可。我最初听说在 QuakeCon 上的《毁灭战士》VR 演示中使用了类似的移动系统。我想试一试,于是就自己制作了一个,使用起来非常顺手。慢动作可以让玩家在瞬间做出决策的情况下,有片刻时间决定向哪里移动。快速、平滑地过渡到目的地给人一种非常自然、令人满意的感觉,这是即时传送所没有的。

我在制作这款资产时考虑到了它的易用性,并为它设计了一个易于使用的界面。每个游戏都不尽相同,我希望任何人都能使用这一资产。无论您的游戏规模、环境或配色方案如何,该资产都能为您所用。以下是部分组件,您可以根据自己的需要进行调整:
- 慢动作强度
- 与哪些层进行交互
- 包括或不包括移动的标签
- 哪个控制器按钮可激活移动
- 移动过程中的绽放强度
- 移动到表面的最大角度
- 移动范围
- 可选择的移动冷却时间
- 可选择的最小移动距离
- 弧线下降的速度
- 绘制弧线的点数
- 弧点和光标的纹理
- 弧线的形状





作者 cg小白兔 发表于 昨天 15:09
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