| 
 
 
 
 
 
 
 
 
 
 
 
 
 
 Missing Reference Fixer – Clean Up Broken References Instantly
 Missing Reference Fixer is your one-click solution to detect and fix broken or missing references across your entire Unity project. Whether you're preparing a final build or cleaning up old scenes, this tool helps you catch hidden issues fast—saving time, avoiding errors, and keeping your project clean and stable.
 
 Key Features:
 Deep Scan – Automatically finds missing MonoBehaviours, null references, and shader issues in scenes, prefabs, materials, ScriptableObjects, and more.
 One-Click Fixes – Instantly remove missing scripts, null broken references, or auto-assign fallback shaders.
 Smart Auto-Fix – Cleans up broken links while preserving data structure and scene integrity.
 Project/Scene Scope – Toggle between scanning the current scene or the entire project.
 CSV Log Export – Generate clean, sharable reports for debugging or documentation.
 Tabbed UI – Organized interface for Scene, Prefab, Material, and ScriptableObject issues.
 Built-in Ping & Preview – Quickly locate broken assets in the hierarchy or project view.
 Stylized Editor GUI – Polished Unity-native look with icons, toolbars, spacing, and filters.
 Ideal For:
 Developers polishing games before release
 Asset Store creators preparing clean packages
 Teams cleaning legacy projects or migrating pipelines
 Supports:
 Unity 2021.3+
 All render pipelines (Built-in, URP, HDRP)
 Prefabs, scenes, ScriptableObjects, animators, materials, and more
 Stop wasting time hunting for missing scripts or null references manually. Let Missing Reference Fixer scan, clean, and restore your project in seconds.
 
 
 缺失引用修复程序 - 即时清理损坏的引用
 缺失引用修复工具是您一键式检测和修复整个 Unity 项目中断裂或缺失引用的解决方案。无论是准备最终构建还是清理旧场景,该工具都能帮助您快速捕捉隐藏的问题,从而节省时间、避免错误并保持项目的整洁和稳定。
 
 主要功能
 深度扫描 - 在场景、预制板、材质、可脚本对象等中自动查找丢失的 MonoBehaviours、空引用和着色器问题。
 一键修复 - 即时删除丢失的脚本、无效的破损引用或自动分配回退着色器。
 智能自动修复 - 在保持数据结构和场景完整性的同时,清理断开的链接。
 项目/场景范围 - 在扫描当前场景或整个项目之间切换。
 CSV 日志导出 - 生成简洁、可共享的报告,用于调试或文档编制。
 标签式用户界面--为场景、预制件、材质和可脚本对象问题提供有组织的界面。
 内置 Ping 和预览--在层次结构或项目视图中快速定位损坏的资产。
 风格化的编辑器图形用户界面--带有图标、工具栏、间距和过滤器的精致原生外观。
 适用于
 在游戏发布前进行打磨的开发人员
 资产商店创建者准备清理软件包
 清理遗留项目或迁移管道的团队
 支持
 Unity 2021.3+
 所有渲染管道(内置、URP、HDRP)
 预制件、场景、可脚本对象、动画师、材质等
 不再浪费时间
 
 
 
 
 
 
 
 |