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 Tested and compatible with : Windows 10, Mac (arm M1), iOS(IPad mini), Android (S9 OpenGL&Vulkan)
 
 Features:
 World creation from a Material function and Blueprint Brushes : fast iteration, instant feedback
 Modern Virtual HeightField as a Geometry clip map representation
 Landscape data layers : runtime computed equivalent to traditional UE4 Landscape layers
 Mesh and Actor spawning with custom density functions : GPU Driven, using Data layers
 BP Brushes can write into landscape layers : Heightmap Brush demo writes flowmap
 16 Bits Heightmap import using a blueprint tool (raw/png 16bits)
 Compatible with mobile (Android & iOS) and desktop devices (Windows & Mac)
 Spawnable Meshes can enable collisions only at proximity for optimal performance
 Scalable Landscape Material: Clean and Commented, Manage Multi Biomes and feature performance options
 
 Code Modules:
 ShaderWorld, Type: Runtime
 Number of Blueprints: 15+
 Number of C++ Classes: 40+
 Supported Development Platforms: Windows, Linux, MacOS
 Supported Target Build Platforms: Windows, Android, iOS, Linux, Oculus, PS4, Xbox One, Steam VR, Gear VR
 
 
 经过测试并兼容:Windows 10、Mac(arm M1)、iOS(IPad mini)、Android(S9 OpenGL&Vulkan)
 
 功能:
 通过材质函数和蓝图画笔创建世界:快速迭代、即时反馈
 现代虚拟高度场作为几何剪辑地图表示
 景观数据层:运行时计算相当于传统 UE4 景观层
 使用自定义密度函数生成网格和 Actor:GPU 驱动,使用数据层
 BP 画笔可以写入景观层:Heightmap Brush 演示写入流程图
 使用蓝图工具导入 16 位高度图(raw/png 16 位)
 兼容移动设备(Android 和 iOS)和桌面设备(Windows 和 Mac)
 可生成的网格只能在近距离启用碰撞以获得最佳性能
 可扩展景观材料:干净且有注释,管理多种生物群落并具有性能选项
 
 代码模块:
 ShaderWorld,类型:运行时
 蓝图数量:15+
 数量C++ 类:40+
 支持的开发平台:Windows、Linux、MacOS
 支持的目标构建平台:Windows、Android、iOS、Linux、Oculus、PS4、Xbox One、Steam VR、Gear VR
 
 
 
 
 
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