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 Audio Analyzer is a plugin for Unreal Engine 5 that allow you to visualize the waveform and frequency spectrum of an audio file in real-time. Also can detect the beats of any audio source in realtime by using frequency spectrum analysis (FFT).
 You can use in your games or applications and make your games react to the music. It is really easy to configure.
 Current features
 
 
 See below documentation to a detailed explanation of the plugin integration and supported audio files.Amplitude AnalysisFrequency spectrumBasic beat trackingBPM TrackingPitch TrackingWorks with audio file, microphone and loopback inputSupport cooked buildsAndroid Mobile friendlyFull source C++ includedWav, Mp3, Ogg, Flac SupportedLoopback (What-you-hear) support (Only windows)Offline analysis (Amplitude sections)Soundwave and AudioComponent supportAudio runtime import supported
 Number of Blueprints: 0
 Number of C++ Classes: 18
 Network Replicated: No
 Supported Development Platforms:
 
 Supported Target Build Platforms:
 
 
 Supported Engine Versions:Windows 64 bitsAndroidLinuxMaciOS
 
 
 5.45.35.25.1 and Older4.27 and Older (Manual Installation)
 
 Audio Analyzer 是虚幻引擎 5 的一个插件,可让您实时可视化音频文件的波形和频谱。还可以通过使用频谱分析(FFT)实时检测任何音频源的节拍。
 
 您可以在游戏或应用程序中使用它,让游戏对音乐做出反应。它的配置非常简单。
 
 当前功能
 
 
 有关插件集成和支持的音频文件的详细说明,请参阅以下文档。振幅分析频谱分析基本节拍跟踪BPM 跟踪音高跟踪可使用音频文件、麦克风和环回输入支持熟构建安卓手机友好包含完整的 C++ 源代码支持 Wav、Mp3、Ogg、Flac支持环回(所听即所得)(仅限于窗口)离线分析(振幅部分)支持 Soundwave 和 AudioComponent支持音频运行时导入
 
 蓝图数量 0
 
 C++ 类的数量 18
 
 网络复制: 无
 
 支持的开发平台:Windows
 
 支持的目标构建平台:
 
 
 支持的引擎版本Windows 64 位安卓LinuxMaciOS
 
 
 5.45.35.25.1 及更早版本4.27 及更早版本(手动安装)
 
 
 
 
 
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