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 DescriptionInitially designed for the Backroom game genre, it can easily be used in more general horror games in terms of style.
 Update: CCTV system
 Player: The First-person have full-body and is based on Lyra locomotion. It utilizes linked layers and a safe threads method from the Lyra starter pack, implementing walk, jog, and sprint methods, along with distance-matching techniques through start-stop and pivot animations.
 Note: this character is not the lyra character. Is hand-made from scratch . Do not contain weapon logics or else.
 
 
 True First Person Full-bodySmooth Camera MovementFull range of movementNatural CameraShakeSmooth Interact CrosshairBasic Interaction & PickupsDynamic Footstep SoundsPost-Process EffectsTurn in placerealist crouchingAuto depth of field cameraDistance matching (for jump)full camera system with VHS , real time date , and real-time stopwatch.Ai humanoid interaction (catch and die)Ai Tentacle interaction (catch and die)Health regenerationFlashlight / Flashlight pickupcamera zoom (work with DoF camera and camera mode)Damage System.Pause menu
 
 说明
 它最初是为 “密室 ”游戏类型而设计的,但在风格上可以很容易地用于更一般的恐怖游戏。
 
 更新:闭路电视系统
 
 玩家: 第一人称全身运动,基于Lyra运动。它使用了链接层和 Lyra 初始包中的安全线程方法,实现了行走、慢跑和冲刺方法,以及通过启动-停止和枢轴动画实现的距离匹配技术。
 
 注意:此角色不是 Lyra 角色。是从零开始手工制作的。不包含武器逻辑或其他内容。
 
 
 真正的第一人称全身流畅的镜头移动全方位移动自然的相机抖动平滑交互十字准线基本互动和拾取动态脚步声后期处理效果原地转身真实蹲下自动景深摄像距离匹配(用于跳跃)带 VHS、实时日期和实时秒表的全摄像机系统。Ai 人形互动(捕捉和死亡)Ai 触手互动(捕捉和死亡)健康再生手电筒/手电筒拾取摄像头变焦(可与 DoF 摄像头和摄像头模式配合使用)伤害系统暂停菜单
 
 
 
 
 
 
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