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 Technical Details
 UPDATED (release notes):
 UE5.4 (August 2nd 2024) - 3.5
 UE5.3 (March 29th 2023) - 3.3
 UE5.1 to 5.2 (November 23th 2023) - version 3.2
 UE5 (October 19th 2022) - version 1.2
 UE4.26 - 4.27 (June 16th 2022) version 2.3
 
 Features:
 network replicated!
 Three detailed motorcycles with 4 LODs each (Naked, Custom, Enduro)
 For compatibility purposes, it uses BP_BaseVehicle based on our Drivable Cars Series
 Bikes are split by body, parts and wheels
 Each bike is a child blueprint from one master blueprint
 Deformations are made by morph targets
 Impacts are detected through a bone grid around the bike
 All bike pieces are joint by constraints and hinges
 Procedurally damaged paint
 Customizable paint (dirt & scratches)
 Bikes can be configured all through parameters
 Surface type detection and behaviour adaptation
 UE Third-person template movement functions
 UE Vehicle template driving functions
 Get on / off animations
 Toggleable lights
 Change camera (inside-outside)
 Camera zoom and orbit (outside)
 Smoke, dust, water, impact, etc. particle systems
 Interactive dashboard
 Engine, drift, surface, impact, etc. sounds
 RMP related engine sound + gear up decay
 Bike respawn feature
 
 
 技术细节
 更新(发布说明):
 UE5.4(2024 年 8 月 2 日)- 3.5
 UE5.3 (2023 年 3 月 29 日) - 版本 3.3
 UE5.1 至 5.2(2023 年 11 月 23 日)- 3.2 版
 UE5(2022 年 10 月 19 日)- 1.2 版
 UE4.26 - 4.27(2022 年 6 月 16 日)2.3 版
 
 功能:
 网络复制!
 三辆详细的摩托车,每辆有 4 个 LOD(裸车、定制车、越野车)
 出于兼容性目的,它使用基于我们的可驾驶汽车系列的 BP_BaseVehicle
 摩托车按车身、部件和车轮分类
 每辆自行车都是一个主蓝图的子蓝图
 变形由变形目标完成
 通过自行车周围的骨骼网格检测碰撞
 所有自行车部件均通过约束和铰链连接
 程序化损坏喷漆
 可定制喷漆(污垢和划痕)
 可通过参数对自行车进行配置
 表面类型检测和行为适应
 UE 第三人称模板移动功能
 UE 车辆模板驾驶功能
 开启/关闭动画
 可切换车灯
 更换摄像头(内部-外部)
 摄像机变焦和轨道(外部)
 烟雾、灰尘、水、撞击等粒子系统
 交互式仪表盘
 发动机、漂移、表面、撞击等声音
 与 RMP 相关的引擎音效 + 升档衰减
 自行车重生功能
 
 
 
 
 
 
 
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