| 本帖最后由 cg小白兔 于 2024-9-13 15:20 编辑 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 Features:
 Can be edited and generated at runtime and in the editor
 Only need to call a single function to draw a path through your points
 Extensive customization options
 Automatic corner rounding and a variety of rounding styles
 Customizable visibility effects for parts of paths obstructed by objects
 Variety of customizable settings like: Color, translucency, scaling, looping, corner size, customizable markers that follow the beginning and end of the path, visibility through objects, dashed line effects, ground offset, border expansion and contraction, ability to limit paths by distance, etc.
 Procedural circle and square materials for rapid prototyping directly in-engine without constant need to correct textures in a standalone graphics editor
 Procedural drop shadow effects for marker textures that improve visual readability
 Texture baker — lets you bake textures to easily increase performance once you have finished generating your procedural materials
 Basic turn-based game example with:
 Simple grid actor that supports a significant number of cells
 Cell blocker actor for the grid
 Move area aсtor (Which renders the borders of the character's movement area)
 Basic global map example with colored paths where you can specify the number of sections, their color and length
 Info widget — displays text near the cursor
 Ability to use your own meshes and materials for generation
 Ability to edit main path parameters at runtime
 3 demo levels with use examples containing logic built in blueprints
 
 You can check out a similar asset that i've made: Simple Path Tracer
 This Table shows how these assets differ from each other.
 
 技术细节
 Contains:
 2 Main Blueprints
 2 Main Widgets
 25 Path tracer blueprint examples
 33 Path mark examples
 16 Materials
 60 Material instances
 27 Mask textures
 17 Simple meshes
 Asset showcase level and 3 demo levels showcasing potential use in a TBS type game (With grid-based and grid-less movement) and an RTS style overworld map
 
 
 特点
 可在运行时和编辑器中编辑和生成
 只需调用一个函数,即可绘制出通过点的路径
 广泛的自定义选项
 自动圆角和多种圆角样式
 可自定义路径中被物体遮挡部分的可见效果
 多种自定义设置,如 颜色、半透明、缩放、循环、边角大小、跟随路径起点和终点的自定义标记、穿过物体的可见性、虚线效果、地面偏移、边框扩展和收缩、按距离限制路径的功能等。
 程序化的圆形和方形材质,可直接在引擎内快速制作原型,而无需在独立的图形编辑器中不断修正纹理
 标记纹理的程序化阴影效果可提高视觉可读性
 纹理烘焙器--让你在生成程序化材质后烘焙纹理,轻松提高性能
 具有以下功能的基本回合制游戏示例
 支持大量单元格的简单网格角色
 网格的单元格阻挡器角色
 移动区域角色(渲染角色移动区域的边界)
 带有彩色路径的基本全局地图示例,您可以指定区域的数量、颜色和长度
 信息小部件--显示光标附近的文字
 可使用自己的网格和材料进行生成
 运行时可编辑主要路径参数
 3 个带有使用示例的演示关卡,包含内置的逻辑 blu
 
 
 
 
 
 
 
 
 
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