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 Features
 Niagara two-way data flow: drive particles using fluidsim / drive fluidsim using particles
 Local solver combined with pattern generators to render infinite fields of responsive sand, water, fog
 Cinematics: ready for rendering via Movie Render Queue, supports Sequencer
 Volumetrics: custom, lit 3D Smoke volume included + driving native UE Fog and Clouds
 Scalable: could be optimized for mobile devices or run a 4k sim container
 Simple-mode: track objects and draw trajectories without running fluidsim (eg. footsteps)
 Modular: could be added as ActorComponent / could drive other components (niagara, volumes)
 Sim buffers exposed (density, velocity, pressure)
 Examples included (20+ tutorial levels, 10+ usecase levels)
 Compiling and packaging is tested on Windows and Android devices
 Important: NINJA IS NOT REPLICATED
 
 Simulation Inputs
 Niagara Particles (position, velocity)
 StaticMeshes, PhysicsBodies (position, size and velocity)
 Skeletal Meshes (bone position and velocity)
 Textures and Materials (density, velocity)
 SceneCaptureCamera and Streaming video
 User gestures via mouse and touchscreen
 
 
 功能
 尼亚加拉双向数据流:使用流体模拟驱动粒子/使用粒子驱动流体模拟
 本地求解器与模式生成器相结合,可渲染无穷无尽的响应沙、水、雾场
 电影:可通过电影渲染队列进行渲染,支持序列器
 体积:包含自定义、点亮的 3D 烟雾体积 + 驱动本地 UE 烟雾和云层
 可扩展:可针对移动设备或运行 4k 模拟容器进行优化
 简单模式:无需运行流体模拟(如脚步)即可跟踪物体并绘制轨迹
 模块化:可作为 ActorComponent 添加/可驱动其他组件(尼加拉、体积)
 暴露模拟缓冲区(密度、速度、压力)
 包含示例(20 多个教程级别、10 多个使用案例级别)
 编译和打包已在 Windows 和安卓设备上进行了测试
 重要提示:NINJA 不复制
 
 
 模拟输入
 尼加拉粒子(位置、速度)
 静态网格、物理体(位置、大小和速度)
 骨骼网格(骨骼位置和速度)
 纹理和材质(密度、速度)
 场景捕捉摄像机和流媒体视频
 用户通过鼠标和触摸屏做出手势
 
 
 
 
 
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