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 Technical Details
 Features:
 1 4x4 km2 Shrubland landscape with mountains, rivers, canyons.
 Procedurally generated Rocks according to landscape slope angle.
 Procedurally generated Shrub biome scattered from the 'Grass_1' layer.
 Landscape grass type generated groundplants for each landscape layer.
 Simple wind and sway effect for trees and plants.
 
 Number of Unique Meshes: 26
 4 Cliff Meshes
 3 Rock Meshes
 3 Types of Shrub Tree
 16 unique ground plants
 Collision: Yes, automatically generated
 
 Vertex Count:
 Cliffs max vertices : 12.481 , avarage : 10k vertices
 Plants avarage vertex count : around 500 vertices
 Shrubs avarage vertex count : around 5k vertices
 LODs: Yes, 4 LOD's , billboards for shrubs
 
 Number of Materials and Material Instances: 7 Materials, 23 Material instances. Post process materials, landscape materials, cloud and water materials are included to these numbers.
 Number of Textures: 51 textures ( 4 textures are used for all the plants.)
 Texture Resolutions: 1024 to 4096
 Supported Development Platforms:
 Windows: Yes
 
 
 技术细节
 特点
 1 4x4 平方公里的灌木丛景观,包括山脉、河流和峡谷。
 根据景观坡度生成的程序化岩石。
 程序生成的灌木生物群落散布在 “Grass_1 ”层中。
 为每个景观层生成景观草类型的地面植物。
 树木和植物的简单风力和摇摆效果。
 
 独特网格数:26
 4 个悬崖网格
 3 个岩石网格
 3 种灌木树
 16 种独特的地面植物
 碰撞 是,自动生成
 
 顶点数
 悬崖最大顶点数:12.481,平均顶点数:10k
 植物平均顶点数:约 500 个顶点
 灌木平均顶点数:约 5k 个顶点
 LODs: 是,4 个 LOD,灌木的广告牌
 
 材质和材质实例的数量 7 种材质,23 个材质实例。其中包括后期处理材质、景观材质、云和水材质。
 材质数量: 51 种材质(所有植物均使用 4 种材质)。
 纹理分辨率 1024 至 4096
 支持的开发平台:
 Windows 支持
 
 
 
 
 
 
 
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