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 Displacement:
 two displacement modes (parallax, tessellation)
 configurable displacement capture blueprint
 top-down projection of displacements rendered using shape definition in the shader (sphere, capsule, box, cylinder, decal, trace-sphere)
 skeletal mesh displacement
 interface for easy integration with all types of actors
 area of displacement moves dynamically with the actor or camera
 time-based snow accumulation
 displacements can be used for multiple other effects (like grass interaction)
 small world texture (1024x1024) can handle even 150x150m area
 example displacement materials ( snow, mud, sand, grass) and ground layers (rock, grass, mud, sand)
 mixing displacement and dynamic weather.
 virtual texturing and layered landscape materials
 Sky:
 blendable volumetric clouds preset, and circulate secondary area of cloud
 Earh solar system based on date and coordinates
 lightning effect (including mesh and material from Lightning Fast)
 fog, post-process, background clouds, stars, moon, and more
 sequencer support
 Footstep:
 notification footsteps system
 example footstep types (SFX, VFX) snow, rain, mud
 physics material support
 configurable footstep component adjustable per character
 footstep volumes with priorities and conditional spawning
 Precipitation:
 Niagara presets of snow, rain, dust, hail
 GPU-friendly and efficient
 dynamic movable occlusion maps
 crossfade wind and rain sound effects
 Technical Details
 Precipitation:
 GPU Niagara presets of snow, rain, dust, hail
 dynamic movable occlusion maps
 wind and rain sound effects
 Post-process:
 post-process effects (raindrops, frozen, sharpen/blur) switched with material permutations
 pre-translucent effects (rain circles, heat haze, experimental glitter)
 reacts dynamically to weather conditions
 Environment:
 weather controller actor
 spherical volumetric fog area and atmosphere and temperature
 surface material function (snow/wet layer)
 spline-based rainbow mesh with camera-facing
 water puddle decal
 wind reactive: precipitation, ground dust, flags, trees, bushes, grass, emitters, character, sky, water
 example maps: Snow, Sand, Rain, World
 Documentation
 Blueprints: 31
 Materials: 61 + 73 instances (122 functions)
 Textures: 79 (free starter pack textures included)
 Niagara: 25
 Sounds: 37
 Size: 246mb + 37mb (demo content)
 Replication: Yes
 Platforms: PC/Console, Windows/Mac
 Open world: I believe so. It has not been tested yet on massive maps, but I will.
 Mobile: Limited (no displacements, no post-process)
 
 
 位移:
 两种位移模式(视差、镶嵌)
 可配置的位移捕捉蓝图
 使用着色器中的形状定义对位移进行自上而下的投影渲染(球体、胶囊、箱体、圆柱体、贴花、跟踪球体)
 骨骼网格位移
 可与所有类型的角色轻松集成的界面
 位移区域随演员或摄像机动态移动
 基于时间的积雪
 位移可用于多种其他效果(如草地互动)
 小世界纹理(1024x1024)可处理 150x150m 的区域
 位移材料(雪、泥、沙、草)和地面层(岩石、草、泥、沙)示例
 混合位移和动态天气
 虚拟纹理和分层景观材料
 天空
 可混合的体积云预设,以及云的二级循环区域
 基于日期和坐标的太阳系
 闪电效果(包括来自快速闪电的网格和材质)
 雾、后期处理、背景云、星星、月亮等
 支持音序器
 脚步
 通知脚步系统
 脚步类型示例(SFX、VFX 雪、雨、泥浆
 支持物理材质
 可配置脚步组件,每个角色均可调整
 带有优先级和条件生成的脚步音量
 降水
 尼亚加拉预设雪、雨、沙尘和冰雹
 对 GPU 友好且高效
 动态可移动遮挡贴图
 交叉渐变风雨音效
 技术细节
 降水
 GPU 尼亚加拉预设雪、雨、沙尘和冰雹效果
 动态可移动
 
 
 
 
 
 
 
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