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 This project includes everything pictured with all assets, maps, and materials created in the Unreal Engine. Each asset was created for realistic visuals, style, and budget.
 Art created by Dekogon Studios Artist - Hamish Ames
 
 技术细节
 Features:
 167 Meshes
 High quality and fidelity texture sets - 2k textures
 Master materials setup that control the of all props and models
 Modular construction and design for alternative designs
 Additional controls for materials
 Channel packed textures
 Realistic post process and look up table
 Optimized for games
 Free of all legal issues as all branding and labels are custom made by our studio
 
 Texture Sizes:
 4k [16]
 2k [155]
 1k [1]
 256 [1]
 Scaled to Epic Skeleton: Yes
 Collision: Yes, automatically generated and per-poly mix based on complexity of asset
 Vertex Count: Displayed in Documentation
 LODs: None
 Number of Meshes: 167
 Number of Materials and Material Instances: 67
 Number of Textures: 75
 Supported Development Platforms: Windows
 
 
 该项目包括图片中的所有内容,以及在虚幻引擎中创建的所有资产、地图和素材。每项资产都是为逼真的视觉效果、风格和预算而创建的。
 艺术创作由 Dekogon Studios 艺术家 - Hamish Ames 完成
 
 技术细节
 功能特点
 167 个网格
 高质量、高保真的纹理套装--2K 纹理
 可控制所有道具和模型的主材质设置
 模块化结构和设计,可用于其他设计
 材料的附加控制
 通道包装纹理
 逼真的后期处理和查找表
 针对游戏进行了优化
 所有品牌和标签均由我们的工作室定制,因此不涉及任何法律问题
 
 纹理尺寸:
 4k [16]
 2k [155]
 1k [1]
 256 [1]
 按比例缩放至史诗骨骼: 是
 碰撞:是 是,根据资产的复杂程度自动生成并按多边形混合
 顶点数 显示在文档中
 LODs: 无
 网格数:167
 材质和材质实例数:67 67
 纹理数量: 75 75
 支持的开发平台: Windows 视窗
 
 
 
 
 
 
 
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