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 Technical Details
 • Multiplayer Support: Network Replicated
 • Animation Blueprint: Adaptable to any Skeleton
 • Easy to Use: Simply add a Component and Interface to your existing Character
 • Flying and Swimming: All movement tasks support 3D movement
 • Dynamic Movement and Avoidance: All movement tasks work with or without a navmesh
 • Melee Hit Detection: Easy to Setup
 • Bullet Trace: Accounts for Gravity, Wind, and Drag
 • Extremely Customizable Projectiles: Pattern, #Shots, #PerShot, Angle, Spacing
 • Special Attack Hit Detection: AoE, Cone, Line, DoT
 • Spawnable Timers for Traces and Effects
 • Abilities System: Easy to Combine with any Stats System
 • Faction System: Manage Faction Relations
 • Stimuli Conditions: React differently based on Conditions
 • Paths: Any number of AI can use the same BP_UMPath
 • Roaming: Random Point within adjustable Radius of Spawn Location
 • AI Movement while Attacking
 • Hit Reactions
 • Hit Effects: Knockback, Status Effect, SFX, VFX
 • Dynamic Group Formations: Customizable Spacing, Angle, Leader Position and More
 
 Square Formation: Auto-Calculate units per row or set it manually
 Wedge and Inverted Wedge Formations ▽
 Circle Formation: Automatically evenly spaces units and Leader can be in the center
 Arc Formation: Automatic Spacing, Angle customization, and Leader can be in the center
 Formation: Adjust Angle to 180 to create Wall Formation or Angle > 180 to create Inverted V Formation
 Line Formation: Adjust Angle to create Echelon Formation ╲
 Mob Formation: Random location around Leader with adjustable Angle and EdgeDensity
 
 
 技术细节
 • 多人游戏支持:网络复制
 • 动画蓝图:适用于任何骨架
 • 易于使用:只需向现有角色添加组件和界面即可
 • 飞行和游泳:所有移动任务都支持 3D 移动
 • 动态移动和躲避:所有移动任务都可以使用或不使用导航网格
 • 近战命中检测:易于设置
 • 子弹轨迹:考虑重力、风和阻力
 • 高度可定制的射弹:图案、#Shots、#PerShot、角度、间距
 • 特殊攻击命中检测:AoE、锥体、线、DoT
 • 可生成轨迹和效果计时器
 • 能力系统:易于与任何统计系统结合
 • 派系系统:管理派系关系
 • 刺激条件:根据条件做出不同反应
 • 路径:任意数量的 AI 都可以使用相同的 BP_UMPath
 • 漫游:在可调整的生成位置半径内随机点
 • 攻击时的 AI 移动
 • 命中反应
 • 打击效果:击退、状态效果、SFX、VFX
 • 动态组队:可自定义间距、角度、领导者位置等
 
 方形队形:自动计算每行单位或手动设置
 楔形和倒楔形队形 ▽
 圆形队形:自动均匀分布单位,领导者可以位于中心
 弧形队形:自动间距、角度自定义,领导者可以位于中心
 队形:调整角度为 180 度以创建墙形队形或调整角度 > 180 度以创建倒 V 形队形
 线形队形:调整角度以创建梯队队形 ╲
 暴徒队形:围绕领导者随机定位,角度和边缘密度可调
 
 
 
 
 
 
 
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