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 This is a BLUEPRINT focused asset, so animations and other features are not the priority for me and will get touched up after main logic is built out. Please note I'm not a multiplayer expert, but it's set up to the best of my abilities. Currently experimental.
 
 Next Update Goals - 12/6/2023
 Emphasis on polishing current systems
 Option for IK to stay on when 2-handed holding objects so animations adjust to size of object
 
 MAIN FEATURES
 Objects
 Locations
 Interactions
 Key Cards & Automatic Doors
 Chairs
 Bed
 Footstep system
 Locomotion system
 Doors
 
 DETAILS
 Use Hand IK (Left, Right, Both Hands)
 Dynamically pick up based on height (High, Mid, Low)
 Change holding animation per object
 Perform full-body & upper-body animations if moving/still
 Place & throw objects anywhere in the world
 Specify position and spot to place objects
 Locations will highlight object's color blue, red, or gold
 Key card counter & automatic sliding door checking player's card amount
 3 types of chairs to sit/lie down
 Additional actions with held objects
 Crouch, crawl, sprint, roll (crouch & crawl includes overhead checks)
 
 ADDITIONAL INFO
 65 animations
 Basic UI
 Example objects, meshes, and sound effects
 Made entirely with blueprints
 Works with UE4.27 - Current
 
 Recent Update Notes - 11/23/2023
 Updated animations (idle, walking, etc)
 Lite version of
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