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 - HIGH QUALITY SCANNED MESHES -
 This package made with photogrammetry and photometric foliage technics.
 
 - OPTIMIZED -
 All meshes have minimum 3 LODs and billboards (impostor)
 High density forest comes with good optimization.
 
 - SOFT BLENDING -
 All 3d scanned meshes have soft-blending material setup with landscape and other 3d meshes.
 Tested on RTX 3080 2K Resolution:
 In Editor: Ultra Settings - 90 - 100FPS
 Standalone: Ultra Settings - 100 - 120FPS
 Tested on RTX 3080 Full-HD Resolution:
 In Editor: Ultra Settings - 150FPS
 Standalone: Ultra Settings - 150 - 180FPS
 
 Features [v1.1]:
 - AAA Quality Forest
 - Procedural Foliage Generation
 - Photogrammetry models and textures
 - Automatic Slope Blending
 - Blueprint Wind System
 - 4x4 Example Map
 - Showcase Map
 - LODs + Billboards/Impostor
 - Pixel-Depth-Offset Shadow Function
 - Soft-Blending Setup for Landscape
 
 ASSET LIST [v1.1]:
 Oak Trees: 6
 Oak Sapling: 2
 Oak Seedling: 3
 Oak Wood Stick: 1
 Log: 4
 Grass: 1
 Common Plantago: 3
 Downy Oak: 1
 Green Hellebore: 2
 Male Fern: 2
 Groundcovers (leaf and twigs): 2
 Bushes: 3
 Road Meshes: 3
 Medium Rocks: 9
 Small Rocks: 8
 IMPORTANT NOTES:
 Don't forget to enable procedural foliage in the editor preferences.
 Edit > Editor Preferences > Search: Procedural - Check "Procedural Foliage".
 
 Don't forget to enable Distance Field Shadows in the project settings.
 Edit > Project Settings > Search: distance fields > Check "Generate Mesh Distance Fields" > Restart your project and done.
 技术细节
 Physically-Based Rendering: Yes
 Collision: Yes (Custom)
 Vertex Count: 96 tris to 34.250 tris
 LODs: Yes
 Billboards: Yes for All (Impostor)
 Number of Unique Meshes: 50
 Number of Materials and Material Instances: 7 Materials, 101 Material Instances, 39 Material Functions
 Number of Textures: 219 Textures
 Texture Resolutions: 217 - 4096x4096, 1 - 2048x2048, 1 - 128x512
 Supported Development Platforms: Windows
 Intended Platform: PC
 Platforms Tested: PC
 DefaultEngine.INI: Click here! (4.26 and +)
 
 
 - 高质量扫描网格
 该软件包采用摄影测量和测光叶片技术。
 
 - 优化
 所有网格至少有 3 个 LOD 和广告牌(冒牌货)
 高密度森林具有良好的优化效果。
 
 - 软混合
 所有 3d 扫描网格都与景观和其他 3d 网格进行了软混合材质设置。
 在 RTX 3080 2K 分辨率上进行了测试:
 在编辑器中: 超高设置 - 90 - 100FPS
 单机版: 超设置 - 100 - 120FPS
 在 RTX 3080 全高清分辨率上测试:
 在编辑器中 超设置 - 150FPS
 单机 超设置 - 150 - 180FPS
 
 功能 [v1.1]:
 - AAA 級品質森林
 - 程序化树叶生成
 - 摄影测量模型和纹理
 - 自动斜坡混合
 - 蓝图风系统
 - 4x4 示例地图
 - 展示地图
 - LOD + 广告牌/广告牌
 - 像素深度偏移阴影功能
 - 风景软着色设置
 
 资产列表 [v1.1]:
 橡树:6
 橡树树苗:2
 橡树幼苗:2 3
 橡木木棍:1
 原木 4
 草: 1
 普通车前草 3
 矮橡树: 1
 绿盔菊: 2
 雄性蕨类: 2
 地被植物(叶和枝): 2 2
 灌木丛 3
 路网 3
 中型岩石 9
 小型岩石 8
 重要提示:
 不要忘记在编辑器首选项中启用程序化叶面。
 编辑">"编辑器首选项">"搜索": 程序 - 选中 "程序树叶"。
 
 不要忘记在项目设置中启用 "距离场阴影"。
 编辑">"项目设置">"搜索:距离场">选中 "生成网格距离场">重启项目,完成。
 技术细节
 基于物理的任
 
 
 
 
 
 
 
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