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 V1 & V2
 Please note the “V1” and “V2” labels on my assets. The v1 versions are my original versions and are based on UE4. If you are using UE5, I would always advise you to use the V2 version (if available). The V2 versions are significantly changed architecturally and visually and are different products, however with the same goal. All original products will stay as is and if needed I supply bug fixes for them.
 
 Advanced Farming System
 The farming system is very extensive and has many functionalities.
 It is a fully networked (replicated) farming system including a major set of predefined crops.
 
 The most important aspects include:
 Fully networked (Replicated)
 Growing in stages
 Regrow options
 Harvest options
 Pluckable Yield VS direct harvest
 Crop Quality calculation
 Durability options
 Decay and dead crops
 Advanced Growing and regrooving Requirements
 Season requirements
 Data Table Driven including Excel import logic
 UV lamps
 Sprinkler system
 Including many predefined plants/trees/crops.
 Plant Types:
 I've created several plant types which can be re-used for different types of crops. The Plant types are (not all crops included):
 
 Bush (For crops like: Tomato, Strawberry, Berries, Cranberries, Pepper, Eggplant, Lychee)
 Dense Leaved Heads (For crops like: Cabbage, Cauliflower, Kale)
 Flowering Head (For crops like: Artichoke, Pineapple, Broccoli)
 Long (For crops like: Corn, Sunflower, Wheat, Rice, Fiber)
 Stake (For crops like: Green Beans, Coffee Beans, Hops, Grapes)
 Tree (For crops like: Bananas, Apple, Pear, Mango, Peach, Pomegranate, Mango, Orange)
 Underground (For crops like: Carrot, Garlic, Parsnip, Potato, Rhubarb, Radish, Beet, Choy, Yam)
 Vine (For crops like: Pumpkin, Watermelon )
 Crops Included:
 Potato
 Beet
 Pumpkin
 Watermelon
 Cabbage
 Cauliflower
 Tomato
 Strawberry
 Blackberry
 Redberry
 Lemon
 Lime
 Lychee
 Kiwi
 Bellpepper
 Avocado
 Green Beans
 White Grapes
 Purple Grapes
 Pineapple
 Broccoli
 Corn
 Banana
 Orange
 Peach
 Pear
 Apple
 Pomegranate
 Quality first:
 The best and nothing less. Our core principles keep our assets the top of what’s available.
 
 Where possible:
 – Complete and flexible, we include most common use-cases in our products.
 – Data-Driven approach, so adapting is easy. We provide spreadsheets for mass edits.
 – Flawless integrations.
 – Blueprint only, so we keep it accessible for you and your complete team.
 – Extensive documentation, in code and in docs. Not only what happens by also why. We want you be able to learn.
 – Production-ready.
 
 Notes:
 This system does NOT include an advanced placement system of the crops/seeds. It is advised to couple a building system if you want advanced placement features (e.g. ghost placement).
 I hope you like the system! Always feel free to reach out.
 
 技术细节
 Features:
 A fully networked (replicated) farming system including a major set of predefined crops.
 Growing in stages
 Regrow options
 Harvest options
 Pluckable Yield VS direct harvest
 Crop Quality calculation
 Durability options
 Decay and dead crops
 Advanced Growing and regrooving Requirements
 Season requirements
 Data Table Driven including Excel import logic
 UV lamps
 Sprinkler system
 Including many predefined plants/trees/crops.
 Number of Blueprints: 22
 Number of Meshes: 125 (Lodded)
 Number of Textures: 403
 Network Replicated: Yes
 
 Supported Platforms:
 Windows. It is assumed that it works fine on all platforms.
 Support, community & Documentation
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