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 This technology allows you to turn Android devices into a virtual joystick, as well as into a virtual camera, which will be useful for designers and developers who create new game mechanics and work with models and game cameras.
 
 For local Video Streaming, we use our streaming system which works in Play Editor and can be used with Sequence Recorder.
 
 Use this plugin with Virtual Application - only mobile phones with ARCore supporting
 
 Videos:
 Video tutorial UE4
 Video tutorial UE5
 Tutorial Off-Axis Projection nDisplay UE5
 Compositing Tutorial Green Screen Tutorial UE5
 Tutorial nDisplay In-Camera VFX UE5
 In-Camera VFX customized ready project for UE5.2
 Off-Axiss customized ready project for UE5.2
 nDisplay tutorial
 Example of virtual camera usage
 Example of virtual reality usage
 Example of virtual joystick usage
 Example of nDisplay In-Camera VFX usage
 
 技术细节
 Updates in version 3.9:
 UI;
 in-Camera support;
 nDisplay support;
 video streaming;
 autofocus;
 possibility to build on Windows/Android;
 multi-device support;
 possibility to scale the speed movement of the actor;
 auto IP recognition;
 possibility of adding a camera to the actor;
 possibility of switching on/off any movement and rotation settings (coordinates).
 Features:
 Used to receive data over IP between the device and PC;
 Allows using any objects in the scene, including all blueprints and cameras.
 Number of Classes: 4
 Network Replicated: No
 Supported Development Platforms: Windows
 Supported Target Build Platforms: Android
 Documentation
 REQUIRED
 Unreal Engine 4.23 / 4.24 / 4.25 / 4.26 / 4.27 / 5 / 5.1 / 5.2
 Windows 10, 64-bit
 GeForce GTX 1060
 Intel i5 7th Generation CPU
 8 GB RAM
 ARCore-capable Android device for Virtual App
 Wi-Fi physical layer speed according to IEEE 802.11n > 200 Mbps
 RECOMMENDED
 GeForce GTX 1070 or above
 Intel i7 7th Generation CPU or above
 16 GB RAM or above
 Wi-Fi physical layer speed according to IEEE 802.11n > 300 Mbps
 
 
 通过这项技术,您可以将安卓设备变成虚拟摇杆以及虚拟摄像头,这对于创建新游戏机制、使用模型和游戏摄像头的设计人员和开发人员来说非常有用。
 
 对于本地视频流,我们使用我们的流媒体系统,该系统可在 Play Editor 中使用,也可与序列录制器一起使用。
 
 将此插件与虚拟应用程序一起使用--仅限支持 ARCore 的手机
 
 视频
 UE4 视频教程
 UE5 视频教程
 离轴投影 nDisplay UE5 教程
 合成教程 绿幕教程 UE5
 nDisplay UE5 相机内 VFX 教程
 UE5.2 相机内 VFX 定制就绪项目
 为 UE5.2 定制的离轴项目
 nDisplay 教程
 虚拟摄像机使用示例
 虚拟现实使用示例
 虚拟操纵杆使用示例
 nDisplay 摄像机内 VFX 使用示例
 
 技术细节
 3.9 版中的更新:
 用户界面;
 相机内支持;
 nDisplay 支持;
 视频流;
 自动对焦
 可在 Windows/Android 上构建;
 支持多设备;
 可调整演员的移动速度;
 自动 IP 识别;
 可为演员添加摄像头;
 可开启/关闭任何移动和旋转设置(坐标)。
 功能
 用于通过 IP 在设备和电脑之间接收数据;
 允许使用场景中的任何对象,包括所有蓝图和摄像机。
 类别数量 4
 网络复制: 无
 支持的开发平台:Windows 视窗
 支持的目标构建平台 安卓
 
 
 
 
 
 
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