| 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 Update 1.3
 New inspector buttons to create, destroy, and duplicate GameObjects.
 New inspector field to add a component to a GameObject.
 The Power of the Unity Inspector in your Browser
 
 Proxima lets you connect to your live game from a web browser to inspect and edit any property. No more waiting for long build times just to try different parameters. No more endlessly logging property values.
 
 Designed for your Scenario
 Debugging and iterating mobile and VR builds
 QA testing and data capture
 User research studies
 Live game demos at conferences and expos
 Effortless Integration
 Just add the Proxima Inspector component to your scene and select a few configuration options. You don't have to change anything else.
 How it Works
 Proxima hosts a web server in your application. When enabled, Proxima will display the URL to enter into your browser to connect to and instantly start inspecting.
 
 Low Overhead: Proxima only scans your game for changes when viewing the inspector page. These scans are amortized so they take a minimum amount time each frame.
 Secure: Connect to your game over HTTPS and protect your access with a password.
 
 =============== FEATURES ===============
 INSPECTOR
 View AND edit your gameObjects, components, and properties.
 Create duplicate, reparent, and delete gameObjects in the Hierarchy
 Supports additive scenes and changing scenes
 View and edit a gameObject’s name, layer, tag, and active state
 View and edit component properties, including serialized structs, classes, lists, and arrays
 Add and remove components
 View asset and object references
 
 LOGS
 View logs live or offline just like the Unity Console
 Live log stream that you can pause and resume
 See full log with call stack (if enabled)
 Collapse similar logs
 Filter by error, warning, info
 Filter by search query
 Download your logs for offline viewing using the Proxima web app
 
 CONSOLE
 Control your game with a powerful command line interface
 Tab auto-completion, command history, and help commands
 Powerful built-in commands to:
 List gameObjects and components.
 Read and edit gameObject and component properties
 Read and edit statics such as time scale, physics constants, and screen resolution.
 Instantiate prefab resources.
 Move, rotate, scale, enable/disable, and destroy gameObjects.
 Add and remove components.
 Change or add scenes.
 Write custom commands easily by adding the [ProximaCommand] attribute to a static method
 Run a list of commands using a "Run Script" button.
 
 TESTED PLATFORMS
 Windows Standalone
 Universal Windows Platform
 MacOS Standalone
 iOS
 Android (including Quest VR)
 WebGL
 Proxima Inspector uses WebSocketSharp and HttpDateParse under MIT License; see Third-Party Notices.txt file in package for details
 
 更新 1.3
 新增检查器按钮,用于创建、销毁和复制 GameObject。
 新增检查器字段,可为 GameObject 添加组件。
 浏览器中的 Unity 检查器的强大功能
 
 Proxima 可让您通过网络浏览器连接到实时游戏,检查和编辑任何属性。无需再为尝试不同的参数而等待漫长的构建时间。不再无休止地记录属性值。
 
 专为您的场景设计
 调试和迭代移动和虚拟现实构建
 质量保证测试和数据采集
 用户调查研究
 在会议和博览会上进行现场游戏演示
 轻松集成
 只需将 Proxima Inspector 组件添加到您的场景中,然后选择几个配置选项即可。您无需更改任何其他内容。
 工作原理
 Proxima 可在应用程序中托管网络服务器。启用后,Proxima 将显示 URL,输入浏览器即可连接并立即开始检查。
 
 低开销: Proxima 仅在查看检查器页面时扫描游戏中的更改。这些扫描会被摊销,因此每一帧所需的时间最少。
 安全: 通过 HTTPS 连接到您的游戏,并使用密码保护您的访问。
 
 =============== 功能 ===============
 检查员
 查看和编辑游戏对象、组件和属性。
 在层次结构中创建复制、重新生成和删除游戏对象
 支持添加场景和更改场景
 查看和编辑游戏对象的名称、层、标签和活动状态
 查看和编辑组件属性,包括序列化结构体、类、列表和数组
 添加和删除组件
 查看资产和对象引用
 
 日志
 像 Unity 控制台一样实时或离线查看日志
 可暂停和恢复的实时日志流
 查看带调用堆栈的完整日志(如果启用)
 折叠类似日志
 按错误、警告、信息过滤
 按搜索查询过滤
 使用 Proxima 网络应用程序下载日志,以便离线查看
 
 控制台
 使用功能强大的命令行界面控制游戏
 选项卡自动完成、命令历史和帮助命令
 强大的内置命令可
 列出游戏对象和组件
 读取和编辑游戏对象和组件属性
 读取和编辑静态信息,如时间刻度、物理常数和屏幕分辨率。
 实例化预制资源
 移动、旋转、缩放、启用/禁用和销毁游戏对象。
 添加和删除组件
 更改或添加场景
 通过在静态方法中添加 [ProximaCommand] 属性,轻松编写自定义命令
 使用 "运行脚本 "按钮运行命令列表。
 
 测试平台
 视窗单机版
 通用视窗平台
 MacOS 单机版
 iOS
 安卓(包括 Quest VR)
 WebGL
 Proxima Inspector 在 MIT 许可下使用 WebSocketSharp 和 HttpDateParse;详情请参见软件包中的第三方声明.txt 文件。
 
 
 
 
 
 |