特效 Lazy Godray 2.0 适配UE4.24-4.26

Unreal插件信息
插件名称: Lazy Godray
官网地址: https://www.unrealengine.com/marketplace/zh-CN/product/lazy-godray
版本: 2.0
解压密码:
引擎版本: UE4 
素材类型: 特效










Update: Ver 2.5 update for sequencer and cinematic production: Lazy_Godray_Ver2.5(4.24 and above)

UPDATE: Lazy Godray Ver2.0 has been implemented and included in this product as a supplement to the original blueprint. Please check out the video for more detail: Lazy Godray Ver 2.0 (4.24 and above)

Video: V1.2 Parameter Showcase
Lazy Godray is an effect Blueprint for quick and isolated godray setup without the need of using volumetric lighting feature from unreal. This Asset combines all crucial components for making a nice looking godray effect into one Blueprint with a ton of customization options for that extra kick in completing the ambiance of your environment.

Features:
- Lite weight geometry driven godray effect
- Customizable textures for light shaft effect & moving smoke.
- Fully customizable volumetric options resembling the physical characteristic of smoke and volumetric lighting.
- Spotlight component and dust particle system to further pushing the visual fidelity of the effect.
- Material can be used separately as fog material on simple cards & particle system.

技术细节
All features are broken into sub categories in Blueprint setting. The ordering of the categories appears to be in random due to an unresolved unreal bug. It is advised to follow the numbering order when making your own customization.

1. Scale:
-All components scale off diameter & length multipliers

2. Main Attributes:
-Consists of settings related to light streaks
-The tint color parameter not only tints the godray texture, but also the spotlight color for coherence.

3. Volumetric Settings:
-Depth Fade Distance: control the revealing distance of the geometry behind/colliding with the godray geometry
-Fresnel Exponent: control the fading effect based on the facing ratio of the godray geometry.
-Camera Fading Control: control the fading effect when camera push into godray
-Vertical fading Control: control the weighting of the effect along the strip
-Cylindrical Masking Exponent: controls the apparent "roundness" of the effect
-Lightray Convergent: switching from parallel lightshaft to that of a spotlight which shoot out from a point.

4. Running Smoke: Smoke animation enabled through animated texture:
-With basic intensity, scaling, and speed parameters to be customized to your need with your own alpha texture.

5.Dust Particles:
-GPU emitter for small dust shimmering around godray
-Camera based reveal & culling setting to contain the visibility of the dust within ideal distance.
-(3 LOD level with the emission disabled beyond 2500 unit away from camera)


更新:定序器和电影制作的2.5版更新:Lazy_Goldray_Ver2.5(4.24及以上版本)

更新:Lazy Godray Ver2.0已经实现并包含在本产品中,作为对原始蓝图的补充。请查看视频了解更多详细信息:LazyGodray 2.0(4.24及以上版本)

视频:V1.2参数展示
Lazy Godray是一种快速隔离Godray设置的效果蓝图,无需使用来自虚幻的体积照明功能。该资产将所有关键组件组合成一个蓝图,用于制作好看的godray效果,并提供大量定制选项,以完成环境的氛围。

特征:
-Lite重量几何驱动的godray效应
-可自定义的纹理用于光轴效果和移动烟雾。
-完全可定制的体积选项,类似于烟雾和体积照明的物理特性。
-聚光灯组件和尘粒系统,进一步推高了视觉逼真度的效果。
-材料可以单独用作简单卡片和粒子系统上的雾材料。

技术细节
在蓝图设置中,所有功能都被细分为子类别。由于一个未解决的虚幻错误,类别的排序似乎是随机的。建议您在进行自定义时遵循编号顺序。

1.规模:
-所有组件按比例缩小直径和长度乘数

2.主要属性:
-由与光条纹相关的设置组成
-“tint color”参数不仅对godray纹理进行着色,还对聚光灯颜色进行着色以获得一致性。

3.体积设置:
-深度淡入淡出距离:控制几何体在导光管几何体后面/与其碰撞的显示距离
-Fresnel Exponent:根据导光管几何体的朝向比例控制衰减效果。
-相机淡入控制:控制相机推入godray时的淡入效果
-垂直渐变控制:控制效果沿条形的权重
-圆柱形遮罩指数:控制效果的表观“圆度”
-光线会聚:从平行的光轴切换到从一点射出的聚光灯的光轴。

4.运行烟雾:通过动画纹理启用烟雾动画:
-基本强度、缩放和速度参数可根据您的需要使用自己的alpha纹理进行自定义。

5.灰尘颗粒:
-GPU发射器,用于在godray周围闪烁的小灰尘
-基于相机的显示和剔除设置,将灰尘的可见性控制在理想距离内。
-(3 LOD级别,在距离相机2500个单位以上禁用发射)





作者 cg小白兔 发表于 2024-3-22 15:47:54
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