代码插件 MetaShoot 1.1适配UE5.0-5.1

Unreal插件信息
插件名称: MetaShoot
官网地址: https://www.unrealengine.com/marketplace/zh-CN/product/metashoot
版本: 1.1
解压密码:
引擎版本: UE5 
素材类型: 代码插件












MetaShoot™ is a digital twin of a photo studio, developed as a plugin for Unreal Engine that gives any creator the ability to produce highly realistic renders in the easiest and quickest way.

*It includes a 1-click Render system for all your projects! No more Level Sequences or Render Queues!

Watch the trailer
MetaShoot includes lighting and render presets, a simplified render interface, a 360 Camera / HDRI Maker, and 14 ultra-realistic interactive assets to create your own virtual photo studio.

On top of the hyper-realistic lighting assets and environments, MetaShoot™ is all about simplicity. One single click on the Render button automatically renders all the selected cameras, without having to create Level Sequences, adjust settings or use the Movie Render Queue at all.

Just one click.
In the past, HDRIs have been used to mimic realistic lighting in rendering. With MetaShoot, lights behave in a physical way - the diffusers of the softboxes light up according to the intensity of the light inside them, giving the scene hyper-real reflections and accurate lighting distribution - everything in a 3D space instead of a flat projection thanks to Unreal Engine's raytracing.

All the assets and the render interface can be used in any project and scene, not only in MetaShoot environments. The one-click render button can be used in any project to create instant high quality renders of it. No more having to create a unique Level Sequence for every single render.

It also comes with 3 extra buttons to run console commands that experienced users usually have to type in every project: fixing the DOF, fixing the texture streaming pool and fixing instanced meshes in the Path Tracer.

V1.0 - 25/01/2023
MetaShoot released!

V1.1 - 30/01/2023
Assets - UE 5.1 and above - Target: Tint option added to differentiate multiple targets. Scale is now editable.
Assets - UE 5.1 and above - Overhead Lightbank: Tracking Actor added
Render - Render Settings Simple: Output Format added. Formats .png, .jpg, .exr and .mov - Apple ProRes are available. Multiple output formats allowed. -Thanks Tim Potocnik for the suggestion of including Apple ProRes.
Render - Render Settings Custom: Load your own render settings saved from the Movie Render Queue.

V2.0 - 13/02/2023
Runtime UI Beta - UE 5.1 and above - The Studio actor now has an "in-Game UI" checkbox that enables the MetaShoot UI in runtime.
Runtime UI Beta - UE 5.1 and above - Allows to spawn assets, apply presets and render in-game/runtime.
Runtime UI Beta - UE 5.1 and above - Allows selecting MetaShoot lights in the scene and changing intensity, temperature and color. Dragging them after selecting moves them around the scene.
Render Settings - Added Output Directory picker
Render Settings - Added "Custom Level Sequence" to render any Level Sequence using MetaShoot's interface.
Render Settings - Fixed a bug where renders would always have 16:9 format.
Rendering window - UE 5.1 and above - Added custom interface
*In UE 5.1.0 the 360 Camera rendered only a black image. UE 5.1.1 fixes this problem.

v2.1 - 25/02/2023 - UE 5.1 and above
Softboxes - "Mesh Hidden in Render" checkbox
Render Settings - When changing the ratio of the render in Resolution, the selected camera also updates its ratio. Thanks Tom Eagles for inspiring this update.
Runtime UI Beta - Axis enabled to move lights in runtime.

v2.2 - 06/03/2023 - UE 5.1 and above
Render Settings - Transparent Background and Shadow Pass added
UI - Presets - Now you can drag the presets to the studio - Thanks Paul Booth for the UX feedback
UI - Render - Fully updated interface with UE's UI

v2.3 - 25/03/2023 - UE 5.1 and above
MAC - MetaShoot is now compatible with Mac!
Overhead Lightbank - "Mesh Hidden in Render" checkbox.
User - Reset password is now available.
Render Settings - Custom Quality option available - Custom spatial and temporal samples.
Presets - Save and Load your own presets!

v2.3.1 - Hotfix - 27/03/2023
Studio - "Preset Name" field added to apply presets from the Sequencer
Render Settings - Fixed a bug where "Get From Turntable" was not working from v2.3.

*The 3D models showcased in the trailer and marketing images are not included in MetaShoot. All the lighting and studio assets are included.

技术细节
Features:
Interactive Photo Studio
One-click Render System
Simplified Render Interface
8 different lights and softboxes
Live-updated tripod and scissor support
DSLR camera
360 camera
Turntable
Target tracking system for cameras and lights
8 lighting and studio presets
Customizable cyclorama
Code Modules:
MetaShoot, Runtime
MetaShootEditor, Editor
Number of Blueprints: 24
Number of C++ Classes: 15
Network Replicated: No
Supported Development Platforms: Win-64
Supported Target Build Platforms: Win-64


MetaShoot™是照相馆的数字孪生兄弟,作为虚幻引擎的插件开发,使任何创作者都能够以最简单、最快的方式生成高度逼真的渲染图。

*它包括一个用于所有项目的一键渲染系统!不再有级别序列或渲染队列!

观看预告片
MetaShoot包括照明和渲染预设、简化的渲染界面、360 Camera/HDRI Maker和14个超逼真的交互式资源,用于创建自己的虚拟照相馆。

除了超逼真的照明资产和环境之外,MetaShoot™还注重简洁。单击“渲染”按钮可自动渲染所有选定摄影机,而无需创建“级别序列”、调整设置或使用“电影渲染队列”。

只需点击一下。
过去,HDRI曾被用于在渲染中模拟逼真的照明。使用MetaShoot,灯光以物理方式表现——软盒子的漫射器根据其内部光线的强度发光,为场景提供超真实的反射和准确的照明分布——由于虚幻引擎的光线跟踪,所有东西都在3D空间中,而不是平面投影。

所有资源和渲染界面都可以在任何项目和场景中使用,而不仅仅是在MetaShoot环境中。单击渲染按钮可以在任何项目中用于创建其即时高质量渲染。不再需要为每个渲染创建唯一的级别序列。

它还附带了3个额外的按钮,用于运行经验丰富的用户通常必须在每个项目中键入的控制台命令:修复DOF、修复纹理流池和修复路径跟踪器中的实例化网格。

V1.0-2023年1月25日
MetaShoot发布!

V1.1-2023年1月30日
资产-UE 5.1及以上版本-目标:添加了Tint选项以区分多个目标。“比例”现在是可编辑的。
资产-UE 5.1及以上版本-头顶灯库:增加了追踪演员
渲染-渲染设置简单:添加了输出格式。提供.png、.jpg、.exr和.mov格式的Apple ProRes。允许多种输出格式-感谢Tim Potocnik提出的包括Apple ProRes的建议。
渲染-渲染设置自定义:加载从电影渲染队列中保存的自己的渲染设置。

V2.0-2023年2月13日
运行时UI测试版-UE 5.1及以上版本-Studio演员现在有一个“游戏内UI”复选框,可以在运行时启用MetaShoot UI。
运行时UI测试版-UE 5.1及以上版本-允许生成资源、应用预设和在游戏/运行时渲染。
Runtime UI Beta-UE 5.1及以上版本-允许在场景中选择MetaShoot灯光并更改强度、温度和颜色。选择后拖动它们会在场景中移动它们。
渲染设置-添加了输出目录选择器
渲染设置-添加了“自定义级别序列”以使用MetaShoot的界面渲染任何级别序列。
渲染设置-修复了渲染始终为16:9格式的错误。
渲染窗口-UE 5.1及以上版本-添加了自定义界面
*在UE 5.1.0中,360摄像头仅呈现黑色图像。UE 5.1.1修复了此问题。

v2.1-2023年2月25日-UE 5.1及以上版本
Softboxes-“渲染中隐藏的网格”复选框
渲染设置-以“分辨率”更改渲染的比率时,选定摄影机也会更新其比率。感谢Tom Eagles激发了这次更新。
运行时UI测试版-启用轴以在运行时移动灯光。

v2.2-06/03/2023-UE 5.1及以上版本
渲染设置-添加了透明背景和阴影过程
UI-预设-现在您可以将预设拖动到工作室-感谢Paul Booth的用户体验反馈
UI-渲染-与UE的UI完全更新的界面

v2.3-2023年3月25日-UE 5.1及以上版本
MAC-MetaShoot现在与MAC兼容!
头顶Lightbank-“渲染中隐藏的网格”复选框。
用户-重置密码现在可用。
“渲染设置”-“自定义质量”选项可用-“自定义空间和时间采样”。
预设-保存并加载您自己的预设!

v2.3.1-修补程序-2023年3月27日
Studio-添加“预设名称”字段以应用序列器中的预设
渲染设置-修复了v2.3版本中“从转盘获取”不起作用的错误。

*预告片和营销图片中展示的3D模型不包括在MetaShoot中。所有的照明和工作室资产都包括在内。

技术细节
特征:
互动照相馆
单击“渲染系统”
简化的渲染界面
8种不同的灯和软盒子
实时更新的三脚架和剪刀支架
单反相机
360摄像头
转盘
摄像机和灯光的目标跟踪系统
8个照明和演播室预设
可自定义的全景图
代码模块:
MetaShoot,运行时
MetaShootEditor
蓝图数量:24
C++类的数量:15
网络复制:否
支持的开发平台:Win-64
支持的目标构建平台:Win-64





作者 cg小白兔 发表于 2024-3-22 15:46:19
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