代码插件 rdTexTools 适配UE4.27

Unreal插件信息
插件名称: rdTexTools
官网地址: https://www.unrealengine.com/marketplace/zh-CN/product/rdtextools
版本: 4.27
解压密码:
引擎版本: UE4 
素材类型: 代码插件
本帖最后由 cg小白兔 于 2024-3-13 11:32 编辑













rdTexTools is an Unreal Engine Plugin that provides tools for analyzing and optimizing textures.

Written in C++, this tool is tightly integrated in the UE UI, providing context menu options for bulk editing of textures and a toolbar menu in the Texture editor. The plugin is not needed for your packaged project.

A lot of thought has gone into stream-lining the workflow, many of the options take as little as 2 clicks of the mouse.

rdTexTools provides way more than just resizing and combining textures, it provides ways to analyze and quantify exactly how you can reduce GPU memory usage. The Difference Tool is an excellent example - it gives the ability to see (both graphically and numerically) exactly how different two textures are. A great way to see how much difference your optimizations have made.

The same tool is also extremely useful for creating other things such as hard or soft masks, ramping or zooming up or down the pixel values, applying changes to just masked areas and even pre-multiplying out combinations of maps, such as applying a cavity map to a specular map.
New to version 1.1 is the Noise Tool, from where you can create many different types of noise, including Perlin, Simplex, Worley, Voronoi, RandomWalk, Blobs, Blocks and Bricks.
Version 1.1 also introduces a tool to convert textures to Signed Distance Fields.
With rdTexTools, you will find optimizing your textures much easier and faster - giving you more time to focus on other things.

技术细节
Features:
Quickly and Easily change the selected texture/s LOD bias
Reduce the project size by resizing the textures on disk
Rotate and/or Flip textures
Add Padding to textures
Combine separate channels from textures into one texture
Extract channels into their own files
Replace any channel in any texture
Remove Patterns and Seams from Tiled Textures
Create Distance Tiles
Create Difference maps of textures/colors
Create Hard or Soft Masks of textures
Create Many types of Noise
Create Signed Distance Fields
Get quick stats of selected texture/s GPU memory and disk footprint
Edit HDRI maps brightness levels in masked areas
Code Modules: rdTexTools (editor)
Number of Blueprints: 0
Number of C++ Classes: 3
Network Replicated: N/A
Supported Development Platforms: Windows 64bit, Linux
Supported Target Build Platforms: Any
Example Project: None


rdTexTools 是一个虚幻引擎插件,提供用于分析和优化纹理的工具。
该工具用 C++ 编写,紧密集成在 UE UI 中,提供用于批量编辑纹理的上下文菜单选项以及纹理编辑器中的工具栏菜单。 您的打包项目不需要该插件。
我们在简化工作流程方面花费了很多心思,许多选项只需点击两次鼠标即可完成。
rdTexTools 提供的不仅仅是调整纹理大小和组合纹理,它还提供了准确分析和量化如何减少 GPU 内存使用的方法。 差异工具是一个很好的例子 - 它能够准确地(以图形方式和数字方式)查看两个纹理的差异程度。 这是查看优化带来多大变化的好方法。

同一工具对于创建其他内容也非常有用,例如硬或软蒙版、渐变或放大或缩小像素值、仅对蒙版区域应用更改,甚至预乘出贴图组合,例如应用空腔贴图 到高光贴图。
1.1 版新增了噪声工具,您可以在其中创建许多不同类型的噪声,包括 Perlin、Simplex、Worley、Voronoi、RandomWalk、Blob、Blocks 和 Bricks。
1.1 版还引入了一个将纹理转换为有符号距离场的工具。
使用 rdTexTools,您会发现优化纹理变得更加容易和快捷 - 让您有更多时间专注于其他事情。

技术细节
特征:
快速轻松地更改所选纹理的 LOD 偏差
通过调整磁盘上纹理的大小来减小项目大小
旋转和/或翻转纹理
向纹理添加填充
将纹理中的单独通道合并为一个纹理
将频道提取到自己的文件中
替换任何纹理中的任何通道
去除平铺纹理中的图案和接缝
创建距离图块
创建纹理/颜色的差异图
创建纹理的硬或软蒙版
创造多种类型的噪音
创建有符号距离场
获取所选纹理 GPU 内存和磁盘占用空间的快速统计信息
编辑 HDRI 贴图遮罩区域的亮度级别
代码模块:rdTexTools(编辑器)
蓝图数量:0
C++ 类数量:3
网络复制:不适用
支持的开发平台:Windows 64位、Linux
支持的目标构建平台:任何
示例项目:无





作者 cg小白兔 发表于 2024-3-13 11:28:40
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