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 Fight Component is a simple and flexible fistfight system that was created for the most convenient transfer and connection to your project. The product has a blueprint component that implements all the logic of fisticuffs, as well as several auxiliary bluprints (such as: AnimNotify, Interface, Enumerations, Structures), which are required for the correct operation of the main component.
 
 技术细节
 Features:
 Targeting system
 Stealth kill system
 Real-time debugging system
 AI spawn system
 Basic blocking system of the punch
 Basic AI
 Fully replicated code
 Fully commented code
 Easy integration into another project
 Number of Blueprints: 20
 Input: Keyboard, Mouse
 Network Replicated: Yes
 Number of Animations: 61
 Scaled to Epic skeleton: Yes
 Number of Audio Waves: 21
 Number of Audio Cues: 2
 Sample rate / bit rate: 44.1 kHz, 16bit Stereo WAVs
 Do Sound FX loop: Yes
 Supported Development Platforms:
 Windows: Yes
 Mac: N/A
 Documentation: Click Me
 Trailer: Click Me
 
 
 Fight Component 是一个简单而灵活的拳击系统,它的创建是为了最方便地传输和连接到您的项目中。该产品包含一个实现所有拳击逻辑的蓝图组件,以及几个辅助蓝图(如:AnimNotify、Interface、Enumerations、Structures),这些都是主组件正确运行所必需的。
 
 技术细节
 技术细节
 瞄准系统
 隐形杀伤系统
 实时调试系统
 AI产卵系统
 基本阻击系统
 基本人工智能
 完全复制的代码
 完全注释的代码
 易于集成到其他项目中
 蓝图数量 20
 输入:键盘、鼠标 键盘、鼠标
 网络复制: 是
 动画数量 61
 按比例缩放至 Epic 骨架 是
 音频波数:21
 音频提示数:2 2
 采样率/比特率 44.1 kHz、16 位立体声 WAVs
 声音特效是否循环播放 是
 支持的开发平台
 Windows 支持
 Mac 不适用
 文档: 点击我
 预告片 点击我
 
 
 
 
 
 
 
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