代码插件 AI Spline-Based Movement System 1.1.3 适配UE5.0 - 4.27

Unreal插件信息
插件名称: AI Spline-Based Movement System
官网地址: https://www.unrealengine.com/marketplace/zh-CN/product/ai-spline-based-movement-system
版本: 1.1.3
解压密码:
引擎版本: UE4 UE5 
素材类型: 代码插件








What is this plugin used for?
This is an advanced, optimized, and easy to setup component-based system that will let you to achieve more AAA quality aspects of your games. Makes AI moving on navmeshes a lot more smooth and natural without forcing any rotation/movement limitations to your Character (or Pawn) and with no compromises on the performance side (at least on modern mid-end desktop CPUs). C++ well commented code only and almost all is virtual and fairly flexible for inheritance and your further code modifications.

How to use it?
Add plugin's actor component to your Pawn/Character
Add just two nodes/behavior tasks from it to your logic
Tune it's params (which all has description) as you want
That's all
Features:
Easy to setup, no coding skills required
Contains 1 actor component, 2 blueprint nodes, 1 behavior tree task
Compatible both with Characters and Pawns
Compatible both with RVO Avoidance and Crowd Manager, but not at perfect level in some cases
Very well optimized - no performance drops at least on modern $100 CPUs (tested with 100+ actors)
Has fully commented code - hundreds of lines of comments
Code is fairly flexible for inheritance and your further code modifications
技术细节
Number of Blueprints: 0
Number of C++ Classes: 4
Network Replicated: No (Not Required)
Supported Development Platforms: Win64/Win32/Linux/MacOS/PS4/XboxOne/IOS/Android
Supported Target Build Platforms: Win64/Win32/Linux/MacOS/PS4/XboxOne/IOS/Android
Documentation: Source code comments + Tutorial (PDF)
Example Projects (Plugin Required): UE4.25; UE4.26; UE4.27; UE5.0; UE5.1; UE5.2
Demo project: Packaged
Changelog:
Version 1.1: added Asynchronous Blueprint Node


该插件有什么用途?
这是一个先进、优化且易于设置的基于组件的系统,可让您的游戏达到更高的 AAA 级品质。它能让人工智能在导航网格上的移动更加流畅自然,而不会对角色(或棋子)的旋转/移动造成任何限制,在性能方面也不会受到任何影响(至少在现代中端桌面 CPU 上是如此)。C++ 代码注释清晰,几乎所有代码都是虚拟的,继承和进一步修改代码都相当灵活。

如何使用?
将插件的演员组件添加到您的棋子/角色中
将其中的两个节点/行为任务添加到您的逻辑中
根据需要调整参数(所有参数都有说明
仅此而已
特点
易于设置,无需编码技能
包含 1 个演员组件、2 个蓝图节点和 1 个行为树任务
与角色和棋子兼容
与 RVO Avoidance 和 Crowd Manager 兼容,但在某些情况下并不完美
优化得非常好--至少在 100 美元的现代 CPU 上没有性能下降(使用 100 多个角色进行了测试)
代码注释完整--有数百行注释
代码相当灵活,可用于继承和进一步修改代码
技术细节
蓝图数量 0
C++ 类的数量 4
网络复制: 否(非必需)
支持的开发平台: Win64/Win32/Linux/MacOS/PS4/XboxOne/IOS/Android
支持的目标构建平台 Win64/Win32/Linux/MacOS/PS4/XboxOne/IOS/Android
文档 源代码注释 + 教程 (PDF)
示例项目(需要插件): ue4.25; ue4.26; ue4.27; ue5.0; ue5.1; ue5.2
演示项目: 已打包
更新日志
版本 1.1:添加异步蓝图节点





作者 cg小白兔 发表于 2024-2-29 11:10:31
您需要登录后才可以回帖 登录 | 立即注册
cg小白兔

关注0

粉丝0

发布4050

热门作品推荐
glow
Amplify Shader Editor 1.8.1 Unity3d材质
glow
【更新】A Pathfinding Project Pro 5.0.6
glow
C4D中世纪木质道具高品质栅栏桌椅板凳木箱
glow
Clayxels 1.9 雕刻模型工具
glow
Shader World procedural landscape, ocea
glow
Shader World procedural landscape, ocea
glow
Tree Felling System 适配UE5.1
glow
Photoscanned Trash Vol. 1 by Unimodels
glow
魔兽中的怪物模型合集下载
glow
Essential Sword & Shield Animation Pack